Dev:Ref/Requests/Long term goals

提供: wiki
移動先: 案内検索

2006 - potential goals for siggraph

Documentation and Training

  • Published Manual?
  • Scripted Tutorial system (see unified tool API and refactor)
  • Migration Guides?
  • Blender Education System?
  • Pipeline Integration Guides?
  • Training DVD set?
  • Certification of compatibility with 3rd party training materials?
  • Translations?
  • Site Layout?
  • Orange DVD

UI, GHOST, and Customization

  • Pen Tablet and Spaceball support
  • International Keyboards
  • Custom Keybindings and Keybinding Presets (and keybinding review)
  • Custom Buttons and button layouts
  • Custom Menus
  • XML based layout?
  • Review of layout (switch to vertical toolbars? menu layout)
  • Terminology review (switch to standardized terminology?)
  • have backwards compatibility layouts

Transforms

  • Snapping Framework (probably for SIGGRAPH)
  • Tool pipeline framework (snapping will be a PoC) longer term
  • (Also see Sketchup inferencing tools)

Mesh Editing

  • Unified Tool API and ToolPiping
  • Selection Framework?
  • NGons
  • Multiresolution mesh?
  • sculpting support (also see sharpconstruct, and python sculpting tools)
  • Object creation rewrite
  • Standard Toolset (Beveling, Connect)
  • Advanced Toolset?
  • Dimensioning?

UV Mapping

  • UV mapping to use editmesh?

Animation

Rigging

Skinning

Misc

  • Editable Ghosts?
  • Interactive Physics?
  • Motion Capture related? (ie blending of source data, or ability to directly use mocap)
  • transfer of data between assets?
  • 'Facerobot'?

Simulation

  • Unified method for interaction of systems?

Cloth

  • zaz and genscher cloth work

Softbodies

Physics

Fluids

  • distributed?
  • Smoke?
  • Fire?

Wave

General Particles

Texturing

Materials

  • Material Presets
  • Material libraries
  • genetic generation of material variations

Painting and Image Manipulation

  • Projection of viewport for using external 2D painting

Shaders

  • Volumetric Shaders?

Rendering

  • Tangent space normal maps?
  • micropolys?
  • progressive rendering?

integrated external renderers

  • Yafray?
  • Renderman compliant?
  • Others?

Compositing & Sequencing

  • Optical Flow/Matchmoving?
  • SIOX?

API

Python

Plugins

GameEngine

  • Pluginable Game engines
  • Ogre for live display?

Pipeline Mangement

  • Import and Export tool quality, speed, and support
  • Subversion Integration?
  • mixed xml and binary format for versioning system?
  • Pipeline convenience (forced unique naming system)?

Cross platform

  • OpenGL issues (SiS, ATI)
  • Mac Intel
  • Win 64
  • Portables?