Dev:Ref/Requests/Long term goals
提供: wiki
2006 - potential goals for siggraph
Documentation and Training
- Published Manual?
- Scripted Tutorial system (see unified tool API and refactor)
- Migration Guides?
- Blender Education System?
- Pipeline Integration Guides?
- Training DVD set?
- Certification of compatibility with 3rd party training materials?
- Translations?
- Site Layout?
- Orange DVD
UI, GHOST, and Customization
- Pen Tablet and Spaceball support
- International Keyboards
- Custom Keybindings and Keybinding Presets (and keybinding review)
- Custom Buttons and button layouts
- Custom Menus
- XML based layout?
- Review of layout (switch to vertical toolbars? menu layout)
- Terminology review (switch to standardized terminology?)
- have backwards compatibility layouts
Transforms
- Snapping Framework (probably for SIGGRAPH)
- Tool pipeline framework (snapping will be a PoC) longer term
- (Also see Sketchup inferencing tools)
Mesh Editing
- Unified Tool API and ToolPiping
- Selection Framework?
- NGons
- Multiresolution mesh?
- sculpting support (also see sharpconstruct, and python sculpting tools)
- Object creation rewrite
- Standard Toolset (Beveling, Connect)
- Advanced Toolset?
- Dimensioning?
UV Mapping
- UV mapping to use editmesh?
Animation
Rigging
Skinning
Misc
- Editable Ghosts?
- Interactive Physics?
- Motion Capture related? (ie blending of source data, or ability to directly use mocap)
- transfer of data between assets?
- 'Facerobot'?
Simulation
- Unified method for interaction of systems?
Cloth
- zaz and genscher cloth work
Softbodies
Physics
Fluids
- distributed?
- Smoke?
- Fire?
Wave
General Particles
Texturing
Materials
- Material Presets
- Material libraries
- genetic generation of material variations
Painting and Image Manipulation
- Projection of viewport for using external 2D painting
Shaders
Rendering
- Tangent space normal maps?
- micropolys?
- progressive rendering?
integrated external renderers
- Yafray?
- Renderman compliant?
- Others?
Compositing & Sequencing
- Optical Flow/Matchmoving?
- SIOX?
API
Python
Plugins
GameEngine
- Pluginable Game engines
- Ogre for live display?
Pipeline Mangement
- Import and Export tool quality, speed, and support
- Subversion Integration?
- mixed xml and binary format for versioning system?
- Pipeline convenience (forced unique naming system)?
Cross platform
- OpenGL issues (SiS, ATI)
- Mac Intel
- Win 64
- Portables?