Dev:Source/Development/Projects/Blender File Format/XML/StructDefinitions
< Dev:Source | Development | Projects | Blender File Format | XML
XMLStructDefinitions
<
>
Struct Code
#ifndef DNA_XML_TYPES_H
#define DNA_XML_TYPES_H
#include "DNA_listBase.h"
/* These structs are not meant to be written to file so the rule of 8 does not apply but still use it just in case blender ever needs xml types in the scenes - zap */
typedef struct xml_property {
/* pointers to traverse the property list */ struct xml_property *next, *prev; /* actual xml property data */ char propName[32]; char value[128];
} xml_property;
typedef struct xml_object { /* pointers for traversing the xml tree */ struct xml_object *next, *prev; ListBase child_list, prop_list; struct xml_object *parent; /* actual data of the xml tag */ char tagName[32]; int contentType, pad1; /* since it is concievable xml objects will be scene objects one day we are using standard DNA Struct Guidlines in our structs */ char content[128];
} xml_object;
typedef struct xml_doc { struct xml_object *root; /* the root of our document in case we get lost :-) */ struct xml_object *cursor; /* current position in the xml document */
} xml_doc;
Description of Structs and their use
Comments
<
>
-- DeveloperWikiJeremyWall - 09 Oct 2004