Dev:SundayMeetingAgenda/2007-11-04th
Current Projects
particles - ideasman is steadily working on integrating jahkas particles and killing remaining bugs
skeleton generator - theeth will be opening up a skeleton branch soon
DSM - joeedh is fighting an elusive bug
mesh deformer - brecht will commit 'use mesh as a deformation lattice' tomorrow
gameengine - zaghaghi has added 1)python interface for enabling 2d-filters and 2)adding a custom filter actuator, that user can input it's shader program in GLSL and use this actuator for custom 2d filter
sound system - hcube is having ffmpeg difficulties with scons/gcc and needs assistance
Peach needs
Enrico requested Volumetric Clouds in Peach blog. there are some questions on this request:
- Q. Where do you want to see this feature in blender GUI?
- A. Preferably a material - so you could select between halo and volumetric.
- Q. There are many implementations of Volumetric Clouds, Do you need a special one, or it's not important.
- Q. Which one is more important? Render Speed or Realistic Cloud.
- A. As for rendering speed, as long as its not extremely slow, i.e. doesn't make a complex scene 2x slower or more.
For more, look at Peach Open Movie: Volumetric Clouds on Blender.org forum.