Dev:SundayMeetingAgenda/2007-11-11th

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Current Projects

auto armature - theeths automatically generated armature is now 'semi usable' - he will be writing docs in the near future

py api - ideasman will work on it in parallel with the old api and migrate the currently hosted scripts over to it.

sound - ffmpeg issues on Windows still need to be figured out - can JesterKing or another dev build the ffmpeg updated library? hcube will add an option for turning off 'jack' for builds where it isn't readily available

Peach

brecht will work now on finalizing particle editing speedups, some cleaning to make sure our grooming department can comb bunnies :) and our grooming department is picky! this week is grooming code deadline after that 1 week strand render stuff and after that work on volumetric light, fast GI

ideasman has been assigned to artists team for 2 weeks, for tree/environment modeling and Ton should do event refactor

Enrico is trying to make good displacement working in blender-internal :) so.... we gotta find a way to do adaptive render-time subdivisions

character animation also needs some tools still but the new meshdeform is *awesome* we'll post examples and docs about that soon

we could use someone to help documenting features tho i have asked nathan + brecht for a good mdeform doc