Dev:WeeklyMeetingAgenda/2005-04-03rd

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0) We are now at B-Con3 (release scheduling), the current targets for release include - Transform + manipulators - softbodies - thread render - new subsurf - + various Tuhopuu3 stuff, still to be decided on.

1a) current projects: transform -Martin will add a toggle option for PET connected mode, restore creasing, and add an animate flag for transforms -Ton will clean up code from manipulator experiments, spilt out the transdata conversions, kill the old transform code, and possibly add an ipo curve method for PET -Jiri will fix scale transform for metaballs/meta-elements

1b) current projects: softbody softbody has been integrated into the main tree -Jens Ole will create blends showing common usage scenarios and better explain usage of the parameters -Ton will add copy softbody settings to ctrl+c menu

1c) current projects: CCG surf Daniel needs bug reports on any differences (asside from creasing) from old subsurf -Daniel will convert object mode to CCG surf (much more memory efficient), add vertex normals to CCG subsurf, and after the above will drop the old subsurf and then do code cleanup -Daniel will also write a tech note for the wiki explaining the new code

1d) current projects: dependency graph -Jean-Luc finally has free time to work on it again and will have a basic patch ready Monday, and put his planned API on the wiki -Ton will write a 'fake API' for what will be needed by transform code to utilize dep graph.

2) Release Targets

Coders who have code that is in t3 that is stable, mature and that should be considered for the bf-blender release should submit a patch for bf-blender. Some possible items are: -ward and minart shaders -Jens Oles painting tool enhancements -select tris/quads

CVS freeze for testing (BCon 4) is likely in 2-3 weeks so coders please get your patches into shape and submit them.

Python scripters - document your scripts (see the scripts bundled with CVS for how to properly do the docstrings), create a page in wiki with screen shots and explanations, and submit the script to http://projects.blender.org/pipermail/bf-scripts-dev/ so that your script can considered for bundling with Blender.

New judges for the Blender splash screen are being chosen by the previous judges.

3) Patches/Tracker -Minnaert shader should be changed so that user can choose either the standard Minnaert shader or a variant, to be called 'minnaert-B'.