Dev:WeeklyMeetingAgenda/2006-11-19th

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Current Projects

  • joeedh would like feedback on ID properties - currently their is only python access
  • ton is working on render passes - needs information for developing the spec and UI for it
  • jahka will have first patch ready in a few days
  • ffmpeg and cmake - need feedback on windows - which are the crucial codecs?, can we slim ffmpeg down (can someone step forward to put it on a diet - Jacques Beaurain will look) - Peter will look to making it a plugin
  • Ben Batt will try to return the speed of the modifier stack
  • Chris Want will add a extension to the texture plugins

Release Todo List

  • Modifier stack speed
  • ffmpeg slimming and working on osx and windows
  • Release notes/user docs written for all stuff added (call to blendernation for help)
  • game engine/sequencer audio issue?
  • finishing up loose ends of render pipeline (baking api, passes)
  • custom property system (allowing to extend better for external renderers)
  • loads of smaller animation tool goodies
  • multi-modifier (having more deformers active together)
  • multi-level UV coordinates editing
  • all python examples updated and working
  • Bullet 2 better integrated into animation pipeline