Dev talk:Doc/Building Blender/Mac

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I don't know if it is that important but it took me (as a not unix/system professional) two hours to understand that: Either you have to run scons.py from within the scons folder (or otherwise the lib folder is not found) or change the lib directory in the user_config.py to "lib/darwin[...]" instead of "../lib/darwin[...]"

edit: oops.. sorry i'm wrong. had another file structure than mentioned here.


I added an explanation of how to build using XCode 5. I'm not sure the XCode 4 instructions actually work, though they look like they should.

Also there seems to be a hodge-podge of paths used on the page. When using make things are said to be build in build-darwin, but I don't think that is true anymore. I fixed a path problem in the XCode 4 instructions where the xcode project is generated.

Mycroft 21:44, 9 January 2014 (CET)


Thank you, Mycroft. For the first time (in a 3 years time) I could compile Blender with XCode. Therefore also code browsing has become much more convenient --> finally I may find stuff in C-code, not only in python code! CND 15:26, 18 January 2014 (CET)


For the CMake choose compilers , Choose "specify compilers" and then type in gcc in the C++ compiler . (brew install gcc6) This fixes a build problem of /OpenColorABI.h:59:10: 'tr1/memory' file not found User:amdbcg 31 December , 2016