Dev talk:SundayMeetingAgenda/2009-04-05th

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http://pasteall.org/4877

               *	kaito has changed the topic to: Meeting time! Agenda?
         <kaito>	1) current work 2) 2.5 3) 2.49 status 4) gsoc ?
        <theeth>	good
        <DingTo>	yep

Current projects

                *	kaito has changed the topic to: Meeting time! 1) Current projects
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        <ben2610>	ffmpeg 0.5 follow up: theeth, did you get confirmation that the patch you proposed works o
                	n big endian processor?
         <theeth>	nope
         <theeth>	any one with a big endian machine in here?
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        <ben2610>	:-(
         <theeth>	(the patch is in trunk already)
        <ben2610>	did you get comments from Peter?
         <theeth>	nope
        <ben2610>	I suggest we call for a confirmation
     <Cheaterm1n>	Are the bugs about updating GLSL lights/shadows fixed ? And shadows not showing up for 
                	some lamp distances/resolution of shadbuf ? What is the version of the current trunk ? Is it safe to
                	 use the current revision instead of stable versions ?
                	
         <theeth>	alright, I'll post something on the ML
         <DingTo>	Cheaterm1n: please stay on topic
                *	kaito also makes mail to bf-committers with agenda points/discussions
     <Cheaterm1n>	DingTo: Aint this current ? :s
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          <kaito>	Cheaterm1n: we have once a week meeting, which is mostly for active devs on releases to coor
                	dinate tasks and work
          <kaito>	'on topic' means related to official work on blender :)
     <Cheaterm1n>	Huh okay my bad I'll shut up a while and listen then :D
          <kaito>	it'll be over in hour or so :)
         <DingTo>	any other current project updates?
     <Cheaterm1n>	(I'm very interested in the 2 and 3 parts :D and don't remember what 4 means ^^")
          <kaito>	theeth: still need more follup reviews of definition of python api exception?
          <kaito>	follup?
                *	kaito deposits new word
         <theeth>	I'm ok with the last version of the text
         <theeth>	still nothing from the fsf?
          <kaito>	if the current definition i propose gives too much confusement, we should better update it i
                	n code as license exception
          <kaito>	no fsf sometimes is very slow :/
          <kaito>	i think they're also confused :)
          <kaito>	i did get something like 'if this stays within spirit of gnu gpl, and not to bypass it, we g
                	enerally are ok'
          <kaito>	but they had to look into it deeper :)
       <Genscher>	ogre3d also lately had to "concretize" the lgpl because of similiar problems :)
          <kaito>	then i contacted mozilla and had some exchanges about this 3d-on-web
          <kaito>	they rather first only do javascript ogl bindings
          <kaito>	nothing fancy or user level :)
          <kaito>	the first thing i got back from their main 3d honcho was "Are you the right person @ blender
                	 to talk to about these kinds of issues? I'm wondering if you're the right person at blender to help
                	 make that happen."
          <kaito>	:P
       <Wahooney>	kaito: They must have wanted to speak to one of your other personalities.
         <DingTo>	kaito: lol
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            <dyf>	do you guys think it's difficult for an old person to learn programming?
          <kaito>	it appeared they dont have 3d people there really, the press release was marketing blah most
                	ly
            <dyf>	i think i had the talent when i was young.. but i haven't done much of it until now (age of 27
                	)
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            <dyf>	and i don't think i'll get the hang of it
         <theeth>	kaito: ah ah! The mystery unravels
          <kaito>	dyf: it is meeting time for blender developers
          <kaito>	we stick to topic, come back in hour or so
            <dyf>	oh sorry
            <dyf>	i thought you were talking off topic
            <dyf>	delete my posts please
          <kaito>	no it was introduction to this;
          <kaito>	we still have an optional grant from dutch NLNet foundation for 3d web plugin
          <kaito>	i tried past 3 months to make this work with ogro, but it didn't result in plans
          <kaito>	well; unless i would coordinate it all, which i dont have time for really
          <kaito>	i could do official call for people to do it, but managing that will also take a lot of time
          <kaito>	reviewing proposals, discussing it, refining etc
<wirelessdreamer>	kaito: does that translate into javascript bindings similar to the bge python bind
                	ings?
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          <kaito>	wirelessdreamer: no idea, afaik it's plain opengl wrapping
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          <kaito>	so issue is; who here really believes in future of BGE on the web?
          <kaito>	or shall we better postpone work on it...
          <kaito>	or; someone volunteers to take over coordinate work :)
          <kaito>	or; i'll post this in meeting minutes to get additional feedback?
         <theeth>	good idea
<wirelessdreamer>	i'd gladly test, i code javascript daily, but I don't have the skill for backend w
                	ork
<wirelessdreamer>	in c/c++
          <kaito>	wirelessdreamer: Blender game engine as web plugin is not related to javascript bindings
<wirelessdreamer>	it would just be embedding a blend in a browser then?
          <kaito>	well no to the mozilla 3d project
          <kaito>	it has javascript calls to the plugin api yes, to do some input
   <erwin_bullet>	kaito: I'm working on something slightly related, a subset of the Blender game player
                	 targetting iphone and PS3
          <kaito>	how?
          <kaito>	is this using the hownbrewn .blend reader? :)
   <erwin_bullet>	kaito: yesterday I finally extracted all the data I needed from a .blend file, includ
                	ing Objects, Meshes, Materials, Ipos, Physics data
   <erwin_bullet>	indeed, and it is working well.
          <kaito>	a BSD or MIT licensed .blend lib?
   <erwin_bullet>	yes, exclusively BSD/MIT/ZLib
   <erwin_bullet>	for graphics I plan to use irrlicht, which is also ZLib, and for physics Bullet
          <kaito>	interesting :)
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   <erwin_bullet>	for iphone it won't have python scripting, I think Apple forbids such scripting inter
                	preter. so graphical game logic will be needed for that
          <kaito>	is that official sony work?
   <erwin_bullet>	I love the .blend format by the way :)
   <erwin_bullet>	Sony lets me do what I want, so yes, I do this during working ours (not fulltime thou
                	gh)
          <kaito>	cool :)
   <erwin_bullet>	basically, I plan to use this to create demos for exhibitions and presentations I giv
                	e (GDC, SIGGRAPH etc)
<wirelessdreamer>	erwin_bullet: any idea if sony would ever let free blender games on psn? ;)
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          <kaito>	cool you're welcome do demo on blender booth (nearly certain now)
   <erwin_bullet>	I've been showing Blender during a few presentations, to show some Bullet simulation,
                	 and people are very suprised usually
          <kaito>	(siggraph)
   <erwin_bullet>	thanks. well, with Sony it takes a bit of time, but I think I'm going to add the .ble
                	nd reader into spubullet, which is on the Sony developers website :)
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        <ben2610>	erwin_bullet: will you use the logic bricks from logic or create new graphic logic data?
   <erwin_bullet>	I think I'll use the logic bricks indeed
        <ben2610>	erwin_bullet: there is a game competition ongoing, finishing the 16th. There is one entry 
                	for "logic bricks only". It's quite impressive what you can do
   <erwin_bullet>	some of the underlying code was originally mine, before I joined NaN, such as the 'ex
                	pressions' library. I will have to rewrite quite a bit anyway for irrlicht
                	
   <erwin_bullet>	yes, the dukduk is great.
   <erwin_bullet>	I'm also very impressed by someone called Cray, his portpolio is here: www.aandria.co
                	m
          <kaito>	erwin_bullet: some thoughts from you (on ML later is fine) about whether or not to pursue BG
                	E web player is welcome then too
        <ben2610>	cray is fantastic designer
   <erwin_bullet>	you can see his blog, he is working on a Blender game template
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   <erwin_bullet>	http://www.aandria.com/blog/
   <erwin_bullet>	I was thinking of including his template in the next Blender 2.49 BGE example/regress
                	ion files
   <erwin_bullet>	perhaps I'll organize another Blender game engine competitions, with the main task to
                	 create reusable templates (some without python)
        <ben2610>	cool!
   <erwin_bullet>	I was looking in the .blend format, and noticed some influence from IFF, the EA Inter
                	change File Format.
          <kaito>	yep. amiga boys :)
   <erwin_bullet>	I've been thinking of adopting IFF for Bullet as binary fileformat, and did a lot of 
                	looking into this
   <erwin_bullet>	I revived the original 1985 code for reading and writing IFF
   <erwin_bullet>	then I noticed that Lightwave LWO is also IFF...
          <kaito>	also amiga origins
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   <erwin_bullet>	(of course there are many IFF file format extensions, but I'm interested in the forma
                	ts used for 3d)
   <erwin_bullet>	yes, it is funny to see the Amiga origins, I used to have an Amiga 500
          <kaito>	ok; suggest to wrap up this point and move on
   <erwin_bullet>	but the SDNA idea is very important addition from Blender
         <DingTo>	2.5 :-)
   <erwin_bullet>	SDNA for .blend is like a Schema for XML
         <DingTo>	>>>
         <theeth>	erwin_bullet: except better
   <erwin_bullet>	ok, I'll stop :)
          <kaito>	erwin_bullet: ah, you want to make a generic sdna iff format?
    <ideasman_42>	erwin_bullet, currently BGE crashes on assert(false) - that are scattered around
   <erwin_bullet>	I would love to have something like that, but unfortunately 'makesdna' is GPL, and do
                	esn't look trivial to recreate.
    <ideasman_42>	Should these be commented out?
   <erwin_bullet>	ideasman, which asserts?
          <kaito>	sdna has too many limits still for generic usage
    <ideasman_42>	ListValue.cpp CValue* CListValue::Calc
   <erwin_bullet>	usually if you hit asserts, something must ahve gone wrong.
    <ideasman_42>	assert(false); // todo: implement me!
    <ideasman_42>	yes, thaught that was it
    <ideasman_42>	but it seems a 'not yet implimented' error should not crash blender
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   <erwin_bullet>	ideasman: since when did this happen? did it assert in Blender 2.48a releases too?
                *	kaito suggests ideasman_42 talks to erwin_bullet in private further?
   <erwin_bullet>	ok

2.5 progress

                *	kaito has changed the topic to: Meeting time! 2) 2.5 progress
    <ideasman_42>	ah sorry, didnt realize it was the meeting
    <ideasman_42>	(daylight savings)
          <kaito>	did people notice the totally cool animated button flashy UI ? :)
         <DingTo>	yes
         <DingTo>	and the discussion...
          <kaito>	of course we'll make it more subtle :)
          <kaito>	but it's cool nevertheless
         <DingTo>	yep
          <kaito>	on bf-taskforce i posted todos for april
          <kaito>	its not easy to get help for such tasks, brecht and me have to complete some tasks first bef
                	ore others can jump in there too
          <kaito>	once i got toolbar/toolproperties region, operator work can come back
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                *	kaito has nothing more to mention on this point...
          <kaito>	apart from that april/may agenda for me is relatively clean, so can code more than in march 
                	:)
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        <Mystery>	the menu highlights should be changed from blue back to the orange we have now, the blue i
                	s too bright and hurts the eyes
     <Hypercrush>	can help me
         <theeth>	that's going to be themable
          <kaito>	that's what themes are for Mystery :)
     <Hypercrush>	Linking program ==> 'blender'
     <Hypercrush>	/usr/bin/ld.real: cannot find -lu
       <Genscher>	Mystery, nope
         <brecht>	also, just want to mention there's still ways to help out outside of this UI work
          <kaito>	Hypercrush: its meeting time
         <brecht>	the mail with todos I posted is still valid ..
        <Mystery>	themeable shouldn't be an excuse for bad defaults!
       <Genscher>	Mystery, that will be made avilable through themes
     <Hypercrush>	sry
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         <DingTo>	Mystery: its early WIP
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        <Mystery>	i know, i'm putting it out there because it's a WIP
        <Mystery>	=]
          <kaito>	Mystery: at the moment i work based on design proposals from matt/william
         <DingTo>	why people always cry after the first WIP commit? :P
       <Genscher>	Mystery, it will stay blue!
       <Genscher>	nice contrast
        <Mystery>	bad contrast, very bad
       <Genscher>	Mystery, do you code? :P
        <Mystery>	it's like staring into a blue sun, honestly
        <Mystery>	yes, yes i do
        <Mystery>	just thought i'd mention it, sorry
       <Genscher>	nah :)
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        <Mystery>	i'm from the Save Our Eyes foundation ;P
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       <Genscher>	Mystery, me too and orange is cancer
          <kaito>	eeek!
                *	kaito stops color debate
       <Genscher>	Mystery,  i love Ui debates
       <Genscher>	heeh :)
          <kaito>	so everyone look at brecht for todos!
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          <kaito>	also: vekoon has commitrights, and will assist brecht/ideasman on api topics
   <blendedSheep>	how is bdiego's text lib re-arranging going?
          <kaito>	yes good question i wanted to ask him too :)
          <kaito>	we have to wait for him, later
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   <blendedSheep>	ah, okay :)

2.49 status

                *	kaito has changed the topic to: Meeting time! 3) 2.49 status
          <kaito>	hoppa next!
          <kaito>	how's the GE team? happy? :)
         <DingTo>	and it's time for a schedule :-)
   <erwin_bullet>	fairly happy, I need to do a few more minor things, but no show stoppers on my side.
         <DingTo>	erwin_bullet: saw my 2 bugs in query?
          <kaito>	ben2610: the logic api?
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   <erwin_bullet>	DingTo: yeah, I'm happy with those bugs :)
                *	kaito pulls agenda
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          <kaito>	next week bcon4, svn freeze, bugfixes only, make RC1, publish that 15th
         <DingTo>	great
         <theeth>	ben2610: dome code is still in the plans for 2.49?
          <kaito>	then in 2 weeks sunday final review, and either do RC2 or real release?
     <Cheaterm1n>	:D
         <DingTo>	kaito: do we agree to make splash screen competition?
          <kaito>	oops yes
        <ben2610>	theeth: hope so, I received the final patch from dfelinto, I will definately review it thi
                	s week
        <ben2610>	API cleanup is nearly finished, 1 or 2 more weeks
         <theeth>	great
          <kaito>	DingTo: who announces this usually on ba.org?
   <erwin_bullet>	DingTo: I'll look into the soft body issues. It might be, because soft bodies got sel
                	f-collisions, when you enable clusters.
         <DingTo>	erwin_bullet: thank you
         <DingTo>	kaito: dont know who did the last ones
   <erwin_bullet>	DingTo: this should be a new advanced button, enable/disable self collision
          <kaito>	nevermind, i can :)
         <DingTo>	kaito: last comp was for 2.45 ;-)
          <kaito>	we have to define judges...
          <kaito>	i suggest blengine & venomgfx, the apricot artists
         <DingTo>	hehe, i am happy with that :-)
          <kaito>	typically pick is done by past contributors or judges of splash
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         <DingTo>	hey jahka :-)
          <jahka>	hey DingTo
          <kaito>	ben2610: ok; next sunday we talk again, but i'll announce on ML that we then expect the API 
                	cleanup to be ready for a RC1 some days later ;)
        <ben2610>	ok
   <erwin_bullet>	ben2610: is there some release documentation for the API cleanup?
          <kaito>	@ all: make sure docs are available for work, notify me to make log on b.org
   <erwin_bullet>	ben2610: and do you have some .blend files for any new BGE features?
        <ben2610>	erwin_bullet: there is the PyDOc that we maintain
          <kaito>	i'll do a nice presentation
   <erwin_bullet>	ben2610: some wiki page?
        <ben2610>	erwin_bullet: yes
          <kaito>	but i need links to wiki or mails or whatever
        <ben2610>	let me find it
    <ideasman_42>	would be nice if the blender server did daily updates of the EPY docs
   <erwin_bullet>	kaito: I meant, usually there is kaito's overview, and then links to detailed info
         <theeth>	kaito: http://wiki.blender.org/index.php/User:Theeth/etch-a-ton
        <ben2610>	http://wiki.blender.org/index.php/Dev:Source/GameEngine/Python_API_Clean_Up
                *	kaito noted it :)
         <DingTo>	Hm quite some stuff for 2.49...hopefully the users dont find too many bugs in RC1...etch a 
                	ton, ge, texture nodes....
   <erwin_bullet>	ben: will the render/video in texture go in 2.49?
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          <kaito>	yes of course
         <DingTo>	^and that
          <kaito>	we need totally cool video demo vids!
        <ben2610>	erwin_bullet: yes, sure, it's in trunk for a long time already
   <erwin_bullet>	really? on all platforms?
        <ben2610>	yes
        <ben2610>	there is a long thread on BA about that
          <kaito>	video of video demo tutorial in video on a 3d plane 
   <erwin_bullet>	would be good to include some .blend files in the regression files
   <erwin_bullet>	kaito: :-)
        <ben2610>	erwin_bullet: There is also a good but basic wiki, with a blend fiel:
          <kaito>	erwin_bullet: i do a call on ML for .blends
        <ben2610>	http://wiki.blender.org/index.php/Dev:Source/GameEngine/VideoTexture
   <erwin_bullet>	ben: ok, perhaps we can include that blend.
        <ben2610>	sure
   <erwin_bullet>	can it also do render in a texture?
          <kaito>	oh, the poor bug tracker...
        <ben2610>	erwin_bullet: yes
   <erwin_bullet>	(not a video, but a camera viewport, rendered )
        <ben2610>	and do mirrors automatically :-)
   <erwin_bullet>	ben2610: ah cool, is there some sample .blend for that?
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        <ben2610>	there is, but not on the wiki
        <ben2610>	you'll find cool demo on the BA thread:
   <erwin_bullet>	ben2610: we usually gather some .blend files for the download page regression files f
                	or the game engine
        <ben2610>	ok, I look what I have that can be used as decent regression file
   <erwin_bullet>	ben2610: so those video's can be embedded/packedfile too?
        <ben2610>	erwin_bullet: unfortunately n
         <vekoon>	hey
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        <ben2610>	the file is necessarily an external file, but it can be a file on web!
         <vekoon>	ouch a bit late..
        <ben2610>	(it can do web streaming)
          <kaito>	ok; i noted this all as todos on the meeting minutes
          <kaito>	just mail links to demos later to bf-committers as reply on minutes mail, easier for me
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         <elubie>	ben2610: Do you think OpenExr issue is important enough to fix in 2.49? Great find btw!
        <ben2610>	elubie: it doesn't seem to happen on trunk, probably because the offending log are off?
   <erwin_bullet>	ben2610: why can't it be a packedfile?
        <ben2610>	erwin_bullet: I just didn't implement that possibility
         <elubie>	ben2610: yes, the std::cout prints are commented out in trunk, but I wonder if that couldn'
                	t hit us anywhere else...
   <erwin_bullet>	ben2610: would be nice to implement it, all other data can be packed. Perhaps kaito c
                	an help with that?
   <erwin_bullet>	kaito: do you think it is a lot of work to allow packed files for those videos?
        <ben2610>	elubie: well, potentially any module doing std:cout << (integer) !!
        <ben2610>	elubie: it's worth doing a test to see if we get a crash
          <kaito>	coding movie file packing? no idea... 
         <elubie>	ben2610: yes, exactly...
          <kaito>	erwin_bullet: it assumes that the player can read a file from memory
        <ben2610>	kaito: I would have to check but I'd guess that ffmpeg allows that
          <kaito>	packed data doesnt have to be unpacked to read
   <erwin_bullet>	kaito: the player can do that for all other data, such as images, sounds etc.
         <elubie>	ben2610: I'll check whether there are any std::cout later, maybe in elbeem?
        <ben2610>	however, video files can be very large
          <kaito>	an external file, reading //name.mov is OK i think
         <theeth>	ben2610: they'd take the same size whether packed on as an outside resource though
          <kaito>	relative path will solve it fine
   <erwin_bullet>	ben2610: well, it is up to the user to decide to pack or not
       <schlaile>	kaito: one can add fileio plugins to ffmpeg. Looks pretty straight forward (but haven't u
                	sed it though)
                *	kaito suggests to not do last minute features
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   <erwin_bullet>	ok, could be a future feature
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   <erwin_bullet>	can Blender load such video as a resource, and play it in one of its usual windows?
      <PapaSmurf>	yes.
         <theeth>	doesn't the play window only work on external files?
          <kaito>	we dont have 'internal movies' ?
         <theeth>	exactly
          <kaito>	anyhoo; too much meeting time for this already, nice to discuss anytime next week :)
         <theeth>	alright, next topic?

GSoC

                *	kaito has changed the topic to: Meeting time! 4) gsoc
         <theeth>	I'll post the current ordering of the proposals to our gsoc list
         <theeth>	then we can adjust that like we did last year
                *	kaito reminds people we can't discuss student submissions here :)
         <theeth>	people are ok with that?
          <kaito>	well as in do public reviews
         <theeth>	in our private gsoc mailing list, yes
          <kaito>	we cant say "i hate that aligorth"
         <theeth>	you just did
          <kaito>	damn!
      <PapaSmurf>	at some point we should review the "lessons learned" from last year's mentoring/gsoc
      <ccherrett>	PapaSmurf: I wonder if there are ways to get more of the work stable and into trunk this
                	 year?
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   <andrecastelo>	can students request feedback here?
          <kaito>	anyhoo; schedule is not to review submissions on gocghop site
          <kaito>	*now
          <kaito>	students can reply there too
         <theeth>	kaito: yes, review there can still happen
         <theeth>	especially public comments
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          <kaito>	andrecastelo: best is to first post on gsoc website, and poke people here to feedback there
   <andrecastelo>	okay,
         <theeth>	but for deciding the final ordering of the proposals, we should do that on the ml, IMHO
         <theeth>	then it's by concensus
   <andrecastelo>	post on gsoc website = comment on the proposal?
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          <kaito>	yes
         <theeth>	and not, say, someone giving a 4 to all the python proposals
          <kaito>	yep :)
          <kaito>	i have no idea when google defines how many we get though
          <kaito>	http://socghop.appspot.com/document/show/program/google/gsoc2009/timeline
          <kaito>	timeline doesnt mention it
   <andrecastelo>	i guess april 15th
          <kaito>	i think we know in a few days?
    <ideasman_42>	theeth, who does that?
         <theeth>	ideasman_42: nobody this year
          <kaito>	andrecastelo: 15th the students have to be picked by us latest
          <kaito>	but then it's nicer to know how many slots we have :)
         <elubie>	I think I remember mail that they would be trying to give preliminary number towards the en
                	d of this week, but not final numbers
         <theeth>	I think so too
   <andrecastelo>	i hope blender gets 23 slots :)
          <kaito>	ok enough time then :)
         <theeth>	anyhow, I'll post the list of current proposals (with score >0) to the list, then people ca
                	n discuss
         <theeth>	comments to the students for chances or whatnot can go on the soc app
         <elubie>	Question now is whether we should increase our original request, which was 5 I think if 
         <elubie>	I'm correct
          <kaito>	elubie: we can discuss also that on the gsoc mentor list :)
         <elubie>	yes, gsoc mentors list is fine :)
         <theeth>	google said they wanted to downsize a bit this year
         <theeth>	and we had 6 last year
         <theeth>	5, I think, is reasonable
                *	kaito thinks gsoc is not good meeting topic until the decisions were done :)
         <theeth>	alright, lets finish that on ml
          <kaito>	well blender is now commonly known as a leading OS project!
   <andrecastelo>	problem with gsoc meeting is that it can't be discussed in irc :S
         <theeth>	only until final decision is taken
         <theeth>	then it's all ok once the final students are decided
         <theeth>	(and accepted by google0
   <andrecastelo>	can students expect comments regarding their chances of getting into top5?
          <kaito>	i doubt
          <kaito>	we never did this before
         <theeth>	we don't do that usually
   <andrecastelo>	okay
          <kaito>	when the proposal is insufficient, the reviews will say that though
          <kaito>	if we get enough slots it's easy, if we get only 1 or 2 it'll be hard
          <kaito>	google's money they decide ;)
          <kaito>	ok; meeting time over!?
          <kaito>	then everyone can talk about old men coding!
   <erwin_bullet>	haha :)
                *	kaito has changed the topic to: Sunday meetings 16h CEST, 14h UTC | please add a topic you would l
                	ike to be discussed at http://wiki.blender.org/index.php/Dev:SundayMeetingAgenda