Doc:2.6/Manual/Modeling/Meshes/Editing/Subdividing/Loop Subdivide

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Loop Subdivide

Mode: Edit mode

Panel: Editing context → Mesh Tools

Hotkey: CtrlR

Loop Cut splits a loop of faces by inserting a new edge loop intersecting the chosen edge. The tool is interactive and has two steps:

Usage

Pre-visualizing the cut

After the tool is activated, move the cursor over a desired edge. The cut to be made is marked with a magenta colored line as you move the mouse over the various edges. The to-be-created edge loop stops at the poles (tris and ngons) where the existing face loop terminates.

Sliding the new edge loop

Once an edge is chosen via LMB Template-LMB.png, you can move the mouse along the edge to determine where the new edge loop will be placed. This is identical to the Edge Slide tool. Clicking LMB Template-LMB.png again confirms and makes the cut at the pre-visualized location, or clicking RMB Template-RMB.png forces the cut to exactly 50%. This step is skipped when using multiple edge loops (see below)
mesh before inserting edge loop
Preview of edge loop location
Interactive placement of edge loop between adjacent loops


Options

Options are only available while the tool is in use, and are displayed in the 3d view header

Even E
Only available for single edge loops. This matches the shape of the edge loop to one of the adjacent edge loops. (See Edge Slide tool for details)
Flip F
When Even is enabled, this flips the target edge loop to match. (See Edge Slide tool for details)
Number of Cuts Wheel Template-MW.png or + NumPad/- NumPad
After activating the tool, but before confirming initial loop location, you can increase and decrease the number of cuts to create, by entering a number with the keyboard, scrolling Wheel Template-MW.png or using + NumPad and - NumPad.
Note that when creating multiple loops, these cuts are uniformly distributed in the original face loop, and you will not be able to control their positions.
Preview of multiple edge loops
Result of using multiple cuts


Smoothing AltWheel Template-MW.png
Smoothing causes edge loops to be placed in an interpolated position, relative to the face it is added to, causing them to be shifted outwards or inwards by a given percentage, similar to the Subdivide Smooth command. When not using smoothing, new vertices for the new edge loop are placed exactly on the pre-existing edges. This keeps subdivided faces flat, but can distort geometry, particularly when using Subdivision Surfaces. Smoothing can help maintain the curvature of a surface once it is subdivided.
Added edge loops without smoothing
Same edge loops, but with smoothing value