Doc:2.6/Manual/Physics/Particles/Hair/Dynamics
< Doc:2.6 | Manual | Physics | Particles | Hair(Doc:2.5/Manual/Physics/Particles/Hair/Dynamicsから転送)
Hair Dynamics
Hair particles can now be made dynamic using Cloth physics solver.
To enable hair physics, click the check box beside Hair Dynamics panel name.
Settings
Material
- Stiffness
- Controls how stiff the root of the hair strands are.
- Mass
- Controls the mass of the cloth material.
- Bending
- Controls the amount of bend along the hairs. Higher values cause less bending.
- Internal Friction
- Amount of friction between individual hairs.
- Collider Friction
- Amount of friction between hairs and external collision objects.
Damping
- Spring
- Damping of cloth velocity (higher = more smooth, less jiggling).
- Air
- Air has normally some thickness which slows falling things down.
Quality
- Steps
- Quality of the simulation in steps per frame. (higher is better quality but slower).