Doc:2.6/Manual/Textures/Types/Procedural/Stucci
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Procedural textures: Stucci
The Stucci texture is based on noise functions.
- Often used for
- Stone, Asphalt, Oranges. Normally for Bump-Mapping to create grainy surfaces.
- Result(s)
- Normals and Intensity
Options
- Plastic/Wall In/Wall out
- Plastic is the standard Stucci, whilst the "walls" is where Stucci gets it name. This is a typical wall structure with holes or bumps.
- Soft/Hard
- There are two methods available for working with Noise
- Size
- Dimension of the Noise table
- Turbulence
- Depth of the Stucci calculations