Doc:2.6/Manual/Textures/Types/Procedural/Wood
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Procedural textures: Wood
- Often used for
- Woods and ring-shaped patterns.
- Result(s)
- Intensity only
Options
- Sin/Saw/Tri
- Shape of wave to produce bands
- Bands/Rings/Band Noise/Ring Noise
- Set the bands to either straight or ring-shaped, with or without turbulence
- Soft/Hard
- There are two methods available for the Noise function
- Size
- Dimension of the Noise table
- Turbulence
- Turbulence of the Band Noise and Ring Noise types
Technical Details
- Generation
- Bands are generated based on a sine formula. You can also add a degree of turbulence with the Noise formula.
- Coordinates
- As the band is based on a sine formula, the texture repeats itself every pi units rather than every 1.0 units. To correct this, scale the texture by a value of pi for the dimension you wish.