Doc:2.6/Manual/Constraints/Relationship/Pivot

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Text This needs a complete rewrite, because we should not be using BA thread and video to exaplain something in the manual. It's ok as a extra but not at the main way to describe a feature.
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Pivot Constraint

Description

The Pivot constraint allows the owner to rotate around a target object.

It was originally intended for foot rigs.

Options

Pivot panel
Target
The object to be used as a pivot point
Bone
When Target is an armature, a new field for a bone is displayed.
Head/Tail
When using a bone target, you can choose where along this bone the target point lies.
Vertex Group
When Target is a mesh, a new field is display where a vertex group can be selected.
Pivot Offset
Offset of pivot from target
Pivot When
Always, Z Rot, Y Rot, ...

Example

See also