Doc:2.6/Manual/Game Engine/Blender Player
< Doc:2.6 | Manual | Game Engine
The standalone player allows a Blender game to be run without having to load the Blender system. This allows games to be distributed to other users, without their requiring a detailed knowledge of Blender (and also without the possibility of unauthorised modification). Note that the Game Engine Save as Runtime is an addon facility which must be pre-loaded before use.
The following procedure will give a standalone version of a working game.
- File - User Preferences - Addons: - Game Engine - Save as Game Engine Runtime - Install Addon(button).
- (You can also Save as Default button, in which case the add-on will always be present whenever Blender is re-loaded).
- File - Export - Save as Game Engine Runtime - (give appropriate directory/filename)- Save as Game Engine Runtime (button).
The game can then be executed by running the appropriate .exe file. Note that all appropriate libraries are automatically loaded by the add-on.
If you are interested in licensing your game, read Licensing for a discussion of the issues involved.
|If the game is to be exported to other computers, make a new empty directory for the game runtime and all its ancilliary libraries etc. Then make sure the whole directory is transferred to the target computer|