Doc:2.6/Manual/Game Engine/Features
< Doc:2.6 | Manual | Game Engine
Features
A comprehensive list of features available in the Blender Game Engine:
Editor
- Platforms: GNU/Linux, Windows, Mac
- Logic brick workflow.
- Python scripting.
- Shadow map Baking
- Light map Baking
- Embedded player (WYSIWYG)
- Profiling at runtime
- Physics visualisation (debugging)
Engine
- Multiple shading modes
- GLSL shading
- Multitexture
- Singletexture
- GLSL shaders (2.0, vertex and fragments - Python or built-in).
- Normal map
- Parallax map
- Specular map
- Color map
- Detail map
- Environment reflect (cube, sphere)
- Vertex color
- Phong shader
- Dynamic shadow (Soft shadows and Stencil shadows; harmony branch)
- Physics: Bullet
- Culling system: sphere, box, frustum (through Python)
- Collision system: capsule, box, sphere, cylinder, cone, convex hull, triangle mesh
- Sound: WAV, MP3, Ogg
- Textures: tga(+alpha), png(+alpha), jpg, VideoTexture support
- Text: Bitmap font and Font objects
- Pathfinding: Navigation mesh with Obstacle Avoidance; Recast and Detour
- Animation: Mesh deformation with bones (armatures)
- Mip-mapping
- Anti-Aliaising (MSAA)
Incomplete / future features
- GL particle system (See xEmitter)
- Terrain engine
- GUI (see BGUI)
- LOD (level of detail - via Python).
- Portals (not yet).
- Network (via Python).
- Multi uv coordinate (via Python).