Doc:2.6/Manual/Game Engine/Logic/Controllers/NAND
< Doc:2.6 | Manual | Game Engine | Logic | Controllers
NAND Controller
This controller activates all connected actuators if
- the game object is in the designated state
- at least one connected sensor triggers the controller
- at least one connected sensor evaluated False
This controller deactivates all connected actuators if
- the game object is in the designated state
- at least one connected sensor triggers the controller
- ALL connected sensor evaluated True
Options:
- Controller Type menu
- Specifies the type of the controller.
- Controller Name
- The name of the controller. This can be selected by the user. It is used to access controllers with python; it needs to be unique among the selected objects.
- State Index
- Sets the designated state for which this controller will operate.
- Preference Button
- If enabled, this controller will operate before all other non-preference controllers (useful for start-up scripts).
- X Button
- Deletes the sensor.