Doc:2.6/Manual/Modeling/Meshes/Cleanup
目次
Mesh Clean-up
These tools are to help cleanup degenerate geometry and fill in missing areas of a mesh.
Fill Holes
Mode: Edit mode
Menu: Mesh » Clean up » Fill Holes
This tool is can take a large selection and detect the holes in the mesh, filling them in.
This is different from the face creation operator in three important respects.
- holes are detected, so there is no need to manually find and select the edges around the holes.
- holes can have a limit for the number of sides (so only quads or tris are filled in for example).
- mesh data is copied from surrounding geometry (UV's, vertex-colors, multi-res, all layers), since manually creating this data is very time consuming.
Split Non-Planar Faces
Mode: Edit mode
Menu: Mesh » Clean up » Split Non-Planar Faces
This tool avoids ambiguous areas of geometry by splitting non-flat faces when they are bent beyond a given limit.
Delete Loose Geometry
Mode: Edit mode
Menu: Mesh » Clean up » Delete Loose
This tool removes disconnected vertices and edges (optionally faces - off by default).
Degenerate Dissolve
Mode: Edit mode
Menu: Mesh » Clean up » Degenerate Dissolve
This tool collapses / removes geometry which you typically wont want.
- Edges with no length.
- Faces with no areas (faces on a point or thin faces).
- Face corners with no area.