Doc:2.6/Manual/Render/Cycles/Nodes/Output
Output Nodes
Output nodes are the final node in every node tree. Although you can add more than one, only one will be used (indicated by a colored or darkened header). Output nodes are always preceded by Shaders except in the case of the Displacement of a Material Output.
Material Output
- Surface: The surface output of the material
- Volume:Currently under independent development, does nothing
- Displacement: Used to create bump mapping or actual subdivided Displacement
Lamp Output
- Surface: Not an actual surface, but the final output of a Lamp Object
World Output
- Surface: The appearance of the environment, usually preceded by a Background Shader
- Volume:Currently under independent development, does nothing