Doc:2.6/Manual/Textures/Influence/Material/Blending Modes

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Texture Blending Modes

Blending Modes are different methods of controlling how the texture influences material properties. While a blending mode defines the specific operation performed, blending factor controls the amount, the overall "strength" of this operation. For textures such blending factor is set via sliders in the Influence panel. Throughout this section, the term base layer refers to the base material color being manipulated (as defined by texture's Influence) and blend layer refers to the texture. Following is a list of available texture blending modes:

Linear Light

Brightens base layer depending on blend layer. If blend layer is more than 50% bright, base layer is brightened by the blend layer values, otherwise it is darkened by the blend layer values.

Soft Light

Lightens or darkens base layer depending on the blend layer brightness. The effect is softer than that of Linear Light or Overlay modes, with pure white and pure black blend layers not yielding pure white/black results.

Color

Mixes hue and saturation of the blend layer into the base layer.

Value

Mixes value of the blend layer into the base layer.

Saturation

Mixes saturation of the blend layer into the base layer.

Hue

Mixes hue of the blend layer into the base layer.

Overlay

Combines Multiply and Screen modes. The darker the base layer, the more the blend layer influences the mix.

Lighten

Any fragments of the base layer that are darker than those of the blend layer are replaced by the blend layer fragments.

Darken

Any fragments of the base layer that are lighter than those of the blend layer are replaced by the blend layer fragments.

Difference

Mixes with absolute value of the difference between base and blend layers.

Divide

Base layer is divided by the blend layer.

Screen

Inverse of the base layer is multiplied by the blend layer.

Subtract

Blend layer is subtracted from the base layer.

Multiply

Base layer is multiplied by the blend layer.

Add

Blend layer is added to the base layer.

Mix

Linear interpolation between base and blend layers.