Doc:Glossary/Phong

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Phong

Shading term is used indiscriminately to describe both an illumination model and an interpolation method in 3D computer graphics. Phong reflection is a local illumination model and can produce a certain degree of realism in three-dimensional objects by combining three elements - diffuse, specular and ambient for each considered point on a surface. It has several assumptions - all lights are points, only surface geometry is considered, only local modelling of diffuse and specular, specular colour is the same as light colour, ambient is a global constant.