Doc:Theory

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Starting

The Interface
The Vital Functions of a software



Interaction in 3D

Navigation in 3D Space
Sketch in 3D Space
Manipulation in 3D Space



Data System


Modelling

Objects
Meshes
Boolean Operations
Curves
Surfaces
Text
Meta Objects
Scripts



Modifiers and Deformation

Deform
Objects
Animation
Mesh
Textures



Lighting

Lights
Shadows
Volumetric Lights
Lamps
Radiosity
Scene Light



Materials

Usage
Properties
Node Materials
Vertex Paint
Halos



Textures

Options
Texture maps
Texture Types
UV Textures



World and Ambient Effects



Animation Basics

Tools
Animating Objects
Animating Deformation
Other Resources



Armatures and Character Animation

Armatures
Mesh Skin Weighting
Animation Editors



Constraints

Introduction
Objects Constraints
Special Constraints



Advanced Animation


Effects and Physical Simulation

Particles
Soft Body
Solver



Rendering

Options
Output
Compositing
Camera
Other



Compositing with nodes

Compositing Nodes
Node types



Editing Sequences

The sequencer
Effects
Audio



Game Engine

Introduction
Usage
Logic bricks - Actuators
Physics
Python API


Extending Blender

Python Scripting
Blender Python API
Python Scripts
Plugins