Doc talk:2.6/Manual/Rigging/Armatures

提供: wiki
移動先: 案内検索
to do

 Need review. Note: this whole section is nearly 2.4 content-only, with some screenshots updated. Though the content is globally still valid, it needs a good review!

The heading of this page should be changed to "Introduction", in keeping with the general policy. --Raindrops 10:32, 31 May 2013 (CEST)

The page should start by providing a working definition of the term "Armature".

I have adapted the following definition from- http://www.blender.org/development/release-logs/blender-240/how-armatures-work/

The Armature borrows many ideas from a skeleton in real life. It is a set of one or more bones that forms the "skeleton" of a character; and is primarily used for posing or animating the character.

The Armature stores data about its Bones in "Rest" (basic) Position of its character. This is comparable with a Mesh model, which can be altered in Edit Mode, and be re-used by many Objects. --Raindrops 10:56, 31 May 2013 (CEST)

Nowhere does the wiki describe the three modes of armature (object/Edit/pose); and how each mode is to be used. Only indirect reference is made to the modes, as if they are already described somewhere.

For example, a paragraph/table should describe that in object mode we can apply transformation to the whole armature; and in Edit mode we can edit the (a) properties of the individual bones and (b) interrelationship of the bones; both in REST position only; and then in pose mode we can arrange the bones in different poses.

Without these introductory text, the narration of the wiki would not be linear. --Raindrops 09:01, 4 June 2013 (CEST)