Extensions:2.6/Py/Scripts/UV/TextureAtlas
< Extensions:2.6 | Py | Scripts | UV(Extensions:2.6/Py/Scripts/Game Engine/TextureAtlasから転送)
UI location | Render Panel. | ||
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Usage | Select objects, create lightMap group, autoUnwrap, bake your scene. | ||
Version | 0.18 | Author(s) | Andreas Esau, Paul Geraskin, Cambell Barton |
Blender | 2.68+ | License | GNU General Public License v2 (GPL v2) |
Category | UV | ||
Note(s) | Works ok. |
File name | uv_texture_atlas.py |
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Current version download | In Default Blender Addons!!! :) |
Python modules | Used standard Python modules |
Warning | No Warnings. |
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Links | blenderartists.org thread |
Known Issues | No Issues. |
TextureAtlas Description
This is a cool script for baking LightMaps for entire scene.
Features:
- Create one UV Map for all objects (non destructive making)
- Possibility to bake all objects into one texture
The very vital thing for Game Developers and 3d Artists(which are in game development industry).
Example of baked scene of 150 objects with TextureAtlas: