Extensions:2.6/Py/Scripts/Import-Export/Blender For UnrealEngine

提供: wiki
移動先: 案内検索
Blender For UnrealEngine
This add-ons allows to easily export several objects at the same time for use in unreal engine 4.
UI location View3D > Tool > Unreal Engine 4
Usage This add-ons allows to easily export several objects at the same time in .fbx for use in unreal engine 4 by removing the usual constraints while respecting UE4 naming conventions and a clean tree structure. It also contains a small toolkit for collisions and sockets.
Version 0.1.9 Author(s) Loux Xavier (BleuRaven)
Blender 2.79 License GPL
Category Import-Export Distribution Release


Executable information
File name blender-for-unrealengine/__init__.py
Current version download [0.1.9]

[0.1.8] [0.1.7] [0.1.5] [0.1.3]


Links [BugTracker]
Release Log Dev:2.6/Py/Scripts/Import-Export/Blender_For_UnrealEngine


Installation

  • Open "User Preferences" (Ctrl+Alt+U)
  • Go to Add-ons tab
  • Press "Install Add-on from File" and select zip file
  • Enable Blender for UnrealEngine in Add-on list
  • Close "User Preferences" And go View3D > Tool > Unreal Engine 4

Introduction

Working on object packs for Unreal Engine 4 can be complicated with Blender. That's why I created the Addons "Blender for UnrealEngine". It simplifies the procedure of the export, allows to export all the Assets of a scene at the same time, distributed them in a proper tree structure in correlation with the UnrealEngine Pipeline.

No need to place the object in the center of the scene in different layers to see something. Objects will export using their own origin point as origin instead of the scene.

Bdsp-pack-blender.jpg
Add-ons BlenderForUnrealEngine Bdsp-pack-ue4.jpg



It is possible to choose for each object how it should be exported.

Add-ons BlenderForUnrealEngine static-properties.jpg
Add-ons BlenderForUnrealEngine export-type-blender.jpg
Add-ons BlenderForUnrealEngine export-type-ue4.jpg


About SkeletalMesh it is possible to choose precisely the different animations that need to be exported.

Add-ons BlenderForUnrealEngine skeletal-properties.jpg


The addon also allows you to add Collisions Shapes and Socket to your StaticMesh directly in Blender

Add-ons BlenderForUnrealEngine collisions-and-socket-properties.jpg
Add-ons BlenderForUnrealEngine convert-subobj-blender.jpg
Add-ons BlenderForUnrealEngine convert-subobj-ue4.jpg


Also includes a potential error checker to avoid problems with exporting.

Add-ons BlenderForUnrealEngine check-and-correct-properties.jpg


This Addon was created for Unreal Engine 4, but it also works for any other game engine that handles fbx files. The nomenclature being modifiable you can use any naming convention for organizing your assets.

Add-ons BlenderForUnrealEngine nomencalture-properties.jpg


You can also choose which type of assets should be exported.

Add-ons BlenderForUnrealEngine others-properties.jpg


(video of version 0.1.3)