Extensions:2.6/Py/Scripts/Import-Export/Raw Mesh IO
|UI location||File->Import or File->Export|
|Version||0.2||Author(s)||'Aurel Wildfellner', 'Anthony D,Agostino (Scorpius)'|
|File name||__init__.py export_raw.py import_raw.py|
|Current version download||https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons/io_mesh_raw/|
This script imports Raw Triangle File format files to Blender. The raw triangle format is very simple; it has no verts or faces lists. It's just a simple ascii text file with the vertices of each triangle listed on each line. In addition, a line with 12 values will be imported as a quad. This may be in conflict with some other applications, which use a raw format, but this is how it was implemented back in blender 2.42.
Execute this script from the "File->Import" menu and choose a Raw file to open.
Generates the standard verts and faces lists, but without duplicate verts. Only exact duplicates are removed, there is no way to specify a tolerance.
This script exports a Mesh to a RAW triangle format file. The raw triangle format is very simple; it has no verts or faces lists. It's just a simple ascii text file with the vertices of each triangle listed on each line. In addition, also quads can be exported as a line of 12 values (this was the default before blender 2.5). Now default settings will triangulate the mesh.
Execute this script from the "File->Export" menu. You can select whether modifiers should be applied and if the mesh is triangulated.
- This Script is in Blender 2.5 addons folder