Extensions:2.6/Py/Scripts/Mesh/Insert Edge Ring
|UI location||View3D > Edge Specials > Insert edge ring (Ctrl Alt R)|
|Usage||select continuous edges -> convert into edgering|
|Version||1.0||Author(s)||Florian Meyer (tstscr)|
|Current version download||https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/mesh_insert_edge_ring.py|
|Python modules||bmesh, math, collections|
This Operator converts edgeloops into edgerings. The results can be similar to bevel or face-inset operations.
There are however differences. Unlike bevel inserting an edgering does not create triangles at corners of the initial edgeloop.
Unlike inset faces the initial selection depends on edgeloops instead of faces which can lead to easier/more desirable results depending on the topology.
- distance: The distance of separation for the new edgering.
- even: Keep corners with 90° angles straight
- Generate Geo: Whether to create geometry for the new edge_ring. Can be misused for specific rip operations this way.
- Direction: In which direction to move the new geometry. Either both containing edgeloops are moved away from the initial selection or only one side is moved away.