Extensions:2.4/Py/Scripts/UV/UV Calculate/Click project from face
< Extensions:2.4 | Py | Scripts | UV | UV Calculate(Extensions:Py/Scripts/Manual/UV/UV Calculate/Click project from faceから転送)
Click project from face
About
Name | Click project from face |
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Menu | UV Calculate/3D View (UV Face Mode)→ Ukey → Click project from face... |
Version | 0.1 2006/15/12 |
For Blender | 2.42 and newer |
Author | Campbell Barton (ideasman42) |
License: | GPL |
Introduction
This script is a fast way to map the uv coordinates using the mouse to interactivly set the mapping origin, width and height.
Usage
Instructions
To use this script, activate it from the UV Calculation menu
You'll need to do 3 mouse clicks (LMB ) to execute the mapping, at any time use RMB to cancel.
See the progress bar for tips on what to do and to let you know which click your up to.
- Click (LMB ) on the face corner you want to align you mapping on.
Now move the mouse around, see the vertical size of the texture follow the mouse,
if you move the cursor closer to the other edge of the face, the texture will align to that edge instead. - Click (LMB ) to confirm the vertical scale.
Move the mouse as before to set the horizontal co-ords. - Click (LMB ) to confirm the horizontal coords, you are now finished mapping.
Note
Hold ⇧ Shift to flip the current axis.
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