Hair Shader

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Hair

about.

Color input
Color of the surface, or physically speaking, the probability that light is reflected or transmitted for each wavelength.
Offset input
Surface roughness; 0.0 gives standard Lambertian reflection, higher values activate the Oren-Nayar BSDF.
RoughnessU input
Normal used for shading; if nothing is connected the default shading normal is used.
RoughnessV input
Normal used for shading; if nothing is connected the default shading normal is used.
BSDF output
Diffuse BSDF shader.
Diffuse behavior
Lambertian Diffuse (Roughness=0)
Oren Nayar Diffuse (Roughness=1)