「Extensions:2.6/Py/Scripts/Render/picogen」の版間の差分
< Extensions:2.6 | Py | Scripts | Render
(→What can be done) |
細 (1版 をインポートしました) |
(相違点なし)
|
2018年6月29日 (金) 05:46時点における最新版
Picogen render
UI location | Renderer rolldown menu | ||
---|---|---|---|
Usage | Install picogen with addon, activate Addon, generate terrain / water, make render settings and render | ||
Version | 0.0.1 | Author(s) | Daniel Brandes |
Blender | 2.6.1 | License | GPL |
Category | Render | Distribution | Extern |
Note(s) | Actl. beta, needs more testing and more operating system support |
File name | ? |
---|
Known Issues | Linux only atm. |
---|
目次
What can be done
- Generate terrain easier with nodes instead of programming code, and see results after one klick.
- Generate water code from nodes.
- Rotate and resize the sun, with blender internals.
- Set other parameters could set in the gui in simplified mode.
- Import existing picogen files
Infos
The integration consists of three parts:
- An addon for picogen to get Terrain Data in blender.
- An addon for Blender-pynodes-Branch from Lukas Toenne, i used a custom nodetree to generate Terrain und Water Code.
- An addon for Blender 2.61, the render-integration.
Additional:
- I am not the author of picogen, nor the node branch, so credits go to Sebastian March and Lukas Toenne
- The addons are heavily based on POV-Ray Render addon, so special thanks for this.
TODOs
- At the moment only linux/unix, sorry for this, but getting it on windows to work should't be too complex (Makefile in picogen addon, execution of picogen-quatsch-pure and picogen in blender)
- Gui should be better
- No exceptions
- Use only one, stable, blender version
Getting things work
For getting things to work and create an easy example do the following steps:
Picogen binary
- Download picogen-0.3-source from http://gitorious.org/picogen/picogen/trees/e05949c36d9011b422104ee8bde578652598bbd4
- Extract
cd picoge-picogen/src cd upstream chmod 755 wget-everything.sh ./wget-everything.sh
- Overwrite yes (2x)
- Run "make" in picogen-picogen/src/
picogen addon
- Download picogen-quatsch-pure from http://gitorious.org/picogen-quatsch-pure/picogen-quatsch-pure/commits/master
- Extract in picogen-picogen/src/
cd picogen-quatsch-pure-picogen-quatsch-pure make
- As root:
cp picogen-quatsch-pure /usr/local/bin cd .. cd BUILD cp * /usr/local/bin
Modified blender pynodes branch
- Download blender-pynodes-picogen from http://gitorious.org/~danielbrandes/blenderprojects/blender-pynodes-picogen/commits/master
- Extract
cd blenderprojects-blender-pynodes-picogen mkdir build cd build cmake ../blender make make install cd bin ./blender
In blender pynodes branch
Enable addon and Change Scene to Compositing
- Choose Nodetree-Type
- Add new Nodetree
- add->load Examples->Default Terrain
- add->load Examples->Default Water
- Calculate Water
- Calculate Terrain
- node->save picogen nodes as ...
- Save nodes file
install blender stable
- Download Blender 2.61
- Extract
cd blender-2.61-* cd 2.61/scripts/addons/
- Download blender-picogen-addon from http://gitorious.org/blender-picogen-addon/blender-picogen-addon/commits/master
- Extract in addons
cd blender-picogen-addon-blender-picogen-addon/ mv render_picogen .. cd ../../../.. ./blender
in blender stable
- Enable addon
- Switch render to picogen-0.3
Load terrain and water from node:
- Select default cube
- Go to object data tab
- import pgnodes
- Choose file
- Generate terrain, generate water
- Go to render tab
- Add Picogen render preset
- Choose camera
- Go to object data tab
- Enable set camera position
- Set camera
- Press num-0
- Go to world buttons
- Generate Sun
- Choose ObjpicogenSun
- Scale a bit to 3.0
- Go to render tab
- Set Samples per Pixel to 1
- Set Surface Integrator to whitted
- Render!
Result:
To see other options, load examples included with picogen with "import picogen file"