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2018年6月29日 (金) 02:52時点における最新版
Better integration of textures in the node system
Perhaps "Procedural textures nodetree" (https://projects.blender.org/tracker/index.php?func=detail&aid=7897&group_id=9&atid=127) could provide a good basis for this. It is an addition to the current system (like material nodes are to material system) and it probably could be tailored to fit your needs.
--BeBraw 07:06, 12 December 2007 (CET)
I'm not a dev, but I think this would help in a lot of places (think: reused of node-textures as e.g. bump-maps ... AFAIK) Just wanted to point out this post to the mailing list as well (showing one more screenshot of the patch): http://lists.blender.org/pipermail/bf-committers/2007-December/019819.html
Concerning the 'tailoring' - I would even go so far as to allow the user to [TAB] (think: as with node-groups) into node-textures from the material node-editor (basically switching to the textures-mode of the editor). But that's just me :)
--Hoehrer 08:47, 12 December 2007 (CET)
That is interesting, but it doesn't solve the main thing we are asking for here, which is simply being able to add and edit a texture from a node, instead of having to choose from existing ones, and being able to edit it's parameters directly by e.g. clicking on the node.
--Brecht 10:57, 12 December 2007 (CET)
Ahh, the whole "we need to create the textures in [F6] mode (but making sure they are nto used there directly) and then select them in the node" kind of problem. Yes, that's pretty un-intuitive right now ;) - allowing the creation alone would help a lot - editing is already pretty easy, but the more improvements the better :D
--Hoehrer 12:05, 12 December 2007 (CET)