「Doc:2.6/Manual/Game Engine/Android/Game dev guide for Android」の版間の差分

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(Created page with "Here some advice on porting games to Android * Switch graphic GLSL ** We only support GLSL for now. * Android uses VBO, independent of preferences ** But you should choose VBO...")
 
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2018年6月29日 (金) 05:50時点における最新版

Here some advice on porting games to Android

  • Switch graphic GLSL
    • We only support GLSL for now.
  • Android uses VBO, independent of preferences
    • But you should choose VBO for future
  • In shading disable most GLSL shaders except Light and Shaders (or some other)
    • Most of them is overkill for mobile graphics
    • Decreasing complexity of shaders on large screen resolution significantly improves FPS
  • Do not use modifiers except for armature
    • They won't rendered on Android because it relays on other drawing method which will be implemented in the future with Blender port
    • They cannot be cached in VBO
  • Simplify micro geometry
    • Use textures instead
  • Chop down one big object which cannot be viewed fully (like background/ground)
    • in few smaller
    • This will allow for geometry culling and will improve performance