「利用者:Brita/GSoC BGE cleanup and support/reports/week6」の版間の差分
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2018年6月29日 (金) 06:08時点における最新版
GSoC14 - Weekly Report #6
June 21-27th - BGE Cleanup and Support
This Week
- scene graph and UI document: I ended up not reviewing this at all, will pass to the next week
- bugtracker: the goal was 10, I closed 11, most as invalid. I also triaged the majority of the most recent bugs and applied categories when appropriate.
- passed the midterm check :)
General Development
- None
Fixed (Reported)
- T30630 - Crash in Game Engine collision detection. (5640131, cdcd252)
- T40427 Compound mesh not updated with Outliner children (same as above: 5640131 and cdcd252)
Fixed (Unreported)
- None
Closed / Archived / Invalid
- T40767 - I am not sure if this is some more bad compound code or user error, can a code ninja let me know if I should work around or wait for a fix?
- T40704 - Problem with blenderplayer
- T39401 - Strange bug with shape keys in BGE
- T40341 - add flag to gameobject own.compound so it can be manipulated in game
- T40114 - Display flickers if I run the Game Engine
- T38564 - unrealistic character falling
- T37824 - 3D sound crackle when audio is panned across speakers under windows, no crackle running under linux
- T37762 - Blender game physics: character + compound
- T36484 - Game crashes when moving or resizing the blender window in 2.68a.
Total: 2 fixed, 9 closed
Next Week
- review scene graph and update the doc
- review priorities, the tracker, short-term goals and update the wiki
- bugtracker: no goal here, just follow up on the reports I am already in.