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GSoC14 - Weekly Report #7

June 28 - July 4th - BGE Cleanup and Support

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This Week

  • bug hunt: 3 closed, lots of unsuccessful, time consuming chases
  • I kept working on these parts of the documentation:
  • I have started a small experiment of introducing a new logic brick as a 2D camera actuator. The logic brick is in, I am now studying the usability.

General Development

  • 2D Camera Actuator Logic Brick development (local branch)

Fixed (Reported)

  • T40778 - Game Engine returns NONE when accessing object's .groupMembers attribute (0eb272d)

Fixed (Unreported)

None

Closed / Archived / Invalid

  • T38474 - Double scaling for cylinder shape in .bullet export, cone shape not serialized
  • T33564 - Character physics type has no obstacle simulation


Total: 1 fixed, 2 closed


Next Week

next week I will have 4 days out, so I will not set a bugtracker goal again, and instead focus on the loose ends from this week, plus some others that I did not yet start:

  • character physics experiments and bug hunting
  • 2D camera actuator logic brick
  • new BGE developer meeting, review of short-term goals and priorities