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GSoC14 - Weekly Report #8

July 5 - 11th - BGE Cleanup and Support

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This Week

As mentioned, I took 4 days out this week, I also spent one entire day replying to gsoc related mails and tracker.

  • the 2D camera actuator logic brick is quite delayed. After adding an empty logic brick, I started studying a good use case for it: a BGE game jam entry, provided by campbell and alex fraser. The game was made for blender v2.61, it can be downloaded here and there is a demo video here. Turns out I run into several problems running the game with a more up to date blender version. Most images are incorrectly rendered due to the 2.65 alpha pipeline cleanup and I am still finding out about the other problems related to armature and bullet.
  • bug hunt and physics: I had little time left for these (due to the days of), I closed 2 reports and kept active in others as well as physics discussions.
  • scene graph: this was what I worked the most this week, the idea was to wrap up the already started review. I updated documentation and cleaned up some scene graph parts, but I found a lot more 'shady' code in the parent/child transformations part. By 'shady' I mean unclear, inconsistent, poorly documented code, that has possibly related bugs. I closed one, but I think it is worth giving this a closer look.
  • new bge developer meeting - I had no time to schedule this properly, I will do so asap.

General Development

Fixed (Reported)

  • T28908 - Child object wrong position/rotation due to parent object scale (BGE) (2e5bd8d)

Fixed (Unreported)

None

Closed / Archived / Invalid

  • T40612 - End object crashing game engine


Total: 1 fixed, 1 closed


Next Week

still under discussion