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2018年6月29日 (金) 06:22時点における最新版
Weekly Report #09 - Silhouette Operator
The second evaluation is now done. That means only one month left to finish the Silhouette Operator! Judging by the rate of progress I will not be able to implement all the features and ideas I had within the Gsoc timeframe. Nevertheless achieving the number one goal: “Giving the sculptor the freedom to add new geometry contrary to just shaping the existing” is definitely within reach.
What has been done this week?
This week i started to finish the geometry generation by adding code to generate backsides as well. Now generating a silhouette creates a waterproof shape with the configured settings. I created a small video to demonstrate the impact of the different settings. You can find it here for now: https://www.dropbox.com/s/x12a62zf2ynevum/Basic_002_fs.mp4?dl=0
In the second half of the week I started with the next big step: Connecting new silhouettes to existing geometry.
This poses a challenge for multiple reasons:
- The intersection of both, the silhouette and the old geometry needs to be calculated. Depending on the geometry complexity this is really computational heavy.
- The transition between the two shapes can be rather complex because minimal assumptions can be made about both shapes.
- The topology of the transition is not trivial. Depending on the existing topology many different factors need to be taken into account. Vertex density, edge/loop flow orientation and varying face sizes or even ngons.
For the transition between the two shapes i decided to go with a more practical than precise approach. CAD-style precision is not the goal of the tool. Moreso the tool is supposed to give the artist the option to get a quick basemesh to start sculpting on. -Not a perfect shape.
I was able to get a good start tackling the first challenging factor. I reduced the intersection problem to a 2D-Polygon point intersection task. It is fast but gives inaccurate results if the shape in the z-axis is not primitive as is the case if smoothness is close to 1. But in practise this is a reasonable drawback to take. If the smoothness factor is high, the transition between the silhouette and old geometry is supposed to be blurred and smooth anyways. I finished detecting interior vertices and I am currently in the process to find the necessary edges and loops which will later be deleted and/or connected.