「Doc:2.6/Manual/Game Engine/Logic/Actuators/Edit Object」の版間の差分
< Doc:2.6 | Manual | Game Engine | Logic | Actuators
(Some fixes.) |
(相違点なし)
|
2014年10月11日 (土) 04:20時点における版
Edit Object Actuator
The Edit Object actuator allows the user to edit settings of objects in game
See Actuator Common Options for common options.
Special Options:
- Edit Object
- Menu of options for Edit Object actuator
- Dynamics
- Track To
- Replace Mesh
- End Object
- Add Object
- Dynamics
- Provides a menu of Dynamic Operations to set up dynamics options for object.
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- Set Mass
- Enables the user to set the mass of the current object for Physics (Range 0 - 10,000).
- Disable Rigid Body
- Disables the Rigid Body state of the object - disables collision.
- Enable Rigid Body
- Enables the Rigid Body state of the object - enables collision.
- Suspend Dynamics
- Suspends the object dynamics (object velocity).
- Restore Dynamics
- Resumes the object dynamics (object velocity).
- Track to
- Makes the object “look at” another object, in 2D or 3D.
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- Object
- Object to follow.
- Time
- No. of frames it will take to turn towards the target object (Range 0-2000).
- 3D Button (toggle)
- Enable 2D (X,Y) or 3D (X,Y,Z) tracking.
- Up Axis menu
- The axis (X,Y,Z) that points upward (Z by default).
- Track Axis menu
- The axis (X,Y,Z,-X,-Y,-Z) that points to the target object (Y by default).
![Exclamation mark.png](/images/thumb/f/f3/Exclamation_mark.png/25px-Exclamation_mark.png)
If you choose the same axis for Up Axis and Track Axis menus, the track to actuator will not be functional anymore.
- Replace Mesh
- Replace mesh with another. Both the mesh and/or its physics can be replaced, together or independently.
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- Mesh
- name of mesh to replace the current mesh.
- Gfx Button
- replace visible mesh.
- Phys Button
- replace physics mesh (not compound shapes)
- End Object
- Destroy the current object.
- Add Object
Adds an object at the centre of the current object. The object that is added needs to be on another, hidden, layer.
- Object
- The name of the object that is going to be added.
- Time
- the time (in frames) the object stays alive before it disappears. Zero makes it stay forever.
- Linear Velocity
- Linear Velocity, works like in the motion actuator but on the created object instead of the object itself. Useful for shooting objects, create them with an initial speed.
- Angular Velocity
- Angular velocity, works like in the motion actuator but on the created object instead of the object itself.