「Doc:2.6/Manual/Game Engine/Logic/Actuators/Edit Object」の版間の差分
< Doc:2.6 | Manual | Game Engine | Logic | Actuators
(Some fixes.) |
(相違点なし)
|
2014年10月11日 (土) 04:20時点における版
Edit Object Actuator
The Edit Object actuator allows the user to edit settings of objects in game
See Actuator Common Options for common options.
Special Options:
- Edit Object
- Menu of options for Edit Object actuator
- Dynamics
- Track To
- Replace Mesh
- End Object
- Add Object
- Dynamics
- Provides a menu of Dynamic Operations to set up dynamics options for object.
-
- Set Mass
- Enables the user to set the mass of the current object for Physics (Range 0 - 10,000).
- Disable Rigid Body
- Disables the Rigid Body state of the object - disables collision.
- Enable Rigid Body
- Enables the Rigid Body state of the object - enables collision.
- Suspend Dynamics
- Suspends the object dynamics (object velocity).
- Restore Dynamics
- Resumes the object dynamics (object velocity).
- Track to
- Makes the object “look at” another object, in 2D or 3D.
-
- Object
- Object to follow.
- Time
- No. of frames it will take to turn towards the target object (Range 0-2000).
- 3D Button (toggle)
- Enable 2D (X,Y) or 3D (X,Y,Z) tracking.
- Up Axis menu
- The axis (X,Y,Z) that points upward (Z by default).
- Track Axis menu
- The axis (X,Y,Z,-X,-Y,-Z) that points to the target object (Y by default).
If you choose the same axis for Up Axis and Track Axis menus, the track to actuator will not be functional anymore.
- Replace Mesh
- Replace mesh with another. Both the mesh and/or its physics can be replaced, together or independently.
-
- Mesh
- name of mesh to replace the current mesh.
- Gfx Button
- replace visible mesh.
- Phys Button
- replace physics mesh (not compound shapes)
- End Object
- Destroy the current object.
- Add Object
Adds an object at the centre of the current object. The object that is added needs to be on another, hidden, layer.
- Object
- The name of the object that is going to be added.
- Time
- the time (in frames) the object stays alive before it disappears. Zero makes it stay forever.
- Linear Velocity
- Linear Velocity, works like in the motion actuator but on the created object instead of the object itself. Useful for shooting objects, create them with an initial speed.
- Angular Velocity
- Angular velocity, works like in the motion actuator but on the created object instead of the object itself.