「Doc:2.6/Manual/Textures/Types/Procedural/Marble」の版間の差分
< Doc:2.6 | Manual | Textures | Types | Procedural
(minor edits) |
細 (1版 をインポートしました) |
(相違点なし)
|
2018年6月29日 (金) 04:52時点における最新版
Procedural textures: Marble
- Often used for
- Marble, Fire, Noise with a structure
- Result(s)
- Intensity value only
Bands are generated based on the sine, saw, or triangular formulae and noise turbulence.
Options
- Soft/Sharp/Sharper
- Three presets for soft to more clearly defined Marble
- Sin/Saw/Tri
- Shape of wave to produce bands
- Soft/Hard
- The noise function works with two methods.
- Size
- The dimensions of the noise table
- Depth
- The depth of the Marble calculation. A higher value results in greater calculation time, but also in finer details.
- Turbulence
- The turbulence of the sine bands.