「利用者:Koilz/29.06.13 wiki - doc Shape Keys 2」の版間の差分

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2018年6月29日 (金) 05:56時点における最新版


Shape Keys

Mode: All modes

Panel: Properties, Object Data, Shape Keys

Description

Shape Keys are used on Objects like Mesh, Curve, Surface, Lattice.
They are used to deform the object vertices into a new shape.
A mesh with different shape keys applied.
They are two types of Shape Keys.
Relative
Which are relative to the Basis or selected shape key.
They are mainly used as Corrective Shape Keys, for limb joints, or Facial Animation.
Absolute
Which are relative to the previous and next shape key.
They are mainly used to deform the object into different shapes over time.
The shape key data, the deformation of the objects vertices, is usually modified in the 3D View by selecting a shape key, then moving the object vertices to a new position.

Panel: Shape Keys

Shape Keys. Options.
Relative
Set the shape keys to Relative or Absolute.
Name
Name of the Shape Key.
Value
Current Value of the Shape Key (0.0 to 1.0).
Mute
This visually disables the shape key in the 3D view.
Add
Add a new shape key to the list.
Remove
Remove a shape key from the list.
Shape Keys Specials.
Specials
A menu with some operators.
Transfer Shape Key
Transfer the active 'Shape Key' from a different object.
Select two objects, the active Shape Key is copied to the active object.
Join as Shapes
Transfer the 'Current Shape' from a different object.
Select two objects, the Shape is copied to the active object.
Mirror Shape Key
If your mesh is nice and symmetrical, you can mirror the shape keys on the X axis.
This doesnt always work the first time.
Mirror Shape Key, fixing problems.
New Shape From Mix
Add a new shape key with the current deformed shape of the object.
Move
Move shape key up or down in the list.
Show Active
Show the Active/Selected shape key in the 3D View.
Edit Mode
Show the current shape in Edit Mode.

Panel: Relative Shape Keys

Relative shape keys deform from a selected shape key.
They are mainly used as Corrective Shape Keys, for limb joints, or Facial Animation.
By default all relative shape keys deform from the first shape key called the Basis shape key.
Relative Shape Keys. Options.
Clear Weights
Set all values to 0.
Name
Name of the active shape key.
Value
Value of the active shape key.
Range
Min and Max range of the active shape key value.
Vertex Group
Limit the active shape key deformation to a vertex group.
Relative
Select the shape key to deform from.

Panel: Absolute Shape Keys

Absolute shape keys deform from the previous and to the next shape key.
They are mainly used to deform the object into different shapes over time.
Absolute Shape Keys. Options.
Reset Timing
Reset the timing for absolute shape keys.
For example, if you have the shape keys, Basis, Key_1, Key_2, in that order.
Reset Timing will loop the shapekeys, and set the shape key frames to +0.1.
Basis 0.1
Key_1 0.2
Key_2 0.3
Evaluation Time will show this as frame*10.0.
Basis 10.0
Key_1 20.0
Key_2 30.0
Name
Name of the active shape key.
Interpolation
This controls the interpolation between shape keys.
Different types of interpolation.
Evaluation Time
This is used to control the shape key influence.
For example, if you have the shape keys, Basis, Key_1, Key_2, in that order,and you reset timing.
Basis 10.0
Key_1 20.0
Key_2 30.0
You can control the shape key influence with Evaluation Time.
Here a keyframe has been used to control Evaluation Time for animation.
Animation with Evaluation Time.
Slurph
Quote 2.66 "Create a delay (in frames) in applying key positions, first vertex goes first."
// As far as i can tell this doesnt anything in 2.6x.
// I think, it used todo delay vertices based on distance from object origin in 2.4x.
// http://wiki.blender.org/index.php/Doc:2.4/Manual/Animation/Techs/Shape/Shape_Keys/Editing#Editing_Shape_Properties
// koil.

Stuff

Fixes

I tried to put most images aligned to right if possible.
Some are big so i centered them.
Copied the wiki format style of a modern page.
I would like to add more info, but im not sure about the Doc 2.6 ;Table of contents.
There is room for more sub pages:
Shape Keys
Editing Shape Keys
Animating Shape Keys.
Shape Keys Examples.
Added a bit more info to description.
Might add some more later, though dunno what happening to the doc 2.6 toc yet.
30.06.13.
Added "Panel" to sub titles, to show the info is about the panels.
30.06.13.

Wiki

Pictures without frame.
I couldnt get it to be center and 600px with the comment text.
Though it does show the comment text on mouse over.
Mabey its the x|x|x|x format.
Seems i cant have frame + 600px.
Doc_Shape_Keys3.PNG has a white background, i will upload one with a gray background if desired.
Adding frame to interpolation picture, aligned evaluation text to the right.
If i add align left to the picture it looks out of place.

Files

File:Doc_Shape_Keys_Visual.PNG		// ok
File:Doc_Shape_Keys.PNG			// delete
File:Doc_Shape_Keys2.PNG		// delete
File:Doc_Shape_Keys3.PNG		// ok
File:Shape_Key_Specials.PNG		// ok
File:Doc_Shape_Keys_Relative.PNG	// delete
File:Doc_Shape_Keys_Relative2.PNG	// delete
File:Doc_Shape_Keys_Relative3.PNG	// ok
File:Doc_Shape_Keys_Absolute.PNG	// delete
File:Doc_Shape_Keys_Absolute2.PNG	// ok
File:Doc_Shape_Keys_Interpolation.PNG	// ok
File:Doc_Shape_Keys_Evaluation.PNG	// ok
File:Doc_Shape_Keys_Mirror.PNG		// ok

Redirectory for scripts\addons\modules\rna_wiki_reference.py

This should be ok if Doc 2.6 has the same table of contents.

    # --- Shape Keys: Main ---								# Shape Keys: Main
    ("bpy.types.Object.active_shape_key_index",  "Animation/Techs/Shape/Shape_Keys"),	# name
    ("bpy.types.ShapeKey.value",  "Animation/Techs/Shape/Shape_Keys"),			# value
    ("bpy.types.ShapeKey.mute",  "Animation/Techs/Shape/Shape_Keys"),			# mute
    ("bpy.types.object.shape_key_add",  "Animation/Techs/Shape/Shape_Keys"),		# add
    ("bpy.types.object.shape_key_remove",  "Animation/Techs/Shape/Shape_Keys"),		# remove
    ("bpy.types.Key.use_relative",  "Animation/Techs/Shape/Shape_Keys"),		# relative
    # specials: operator requires doc_id						# specials
    ("bpy.types.object.shape_key_move",  "Animation/Techs/Shape/Shape_Keys"),		# move
    ("bpy.types.Object.show_only_shape_key",  "Animation/Techs/Shape/Shape_Keys"),	# show active
    ("bpy.types.Object.use_shape_key_edit_mode",  "Animation/Techs/Shape/Shape_Keys"),	# edit mode

    # --- Shape Keys: Relative ---									# Shape Keys: Relative
    ("bpy.types.object.shape_key_clear",  "Animation/Techs/Shape/Shape_Keys#Relative_Shape_Keys"),	# clear weights
    ("bpy.types.ShapeKey.name",  "Animation/Techs/Shape/Shape_Keys"),					# name: main operator
    ("bpy.types.ShapeKey.value",  "Animation/Techs/Shape/Shape_Keys"),					# value: main operator
    ("bpy.types.ShapeKey.slider_min",  "Animation/Techs/Shape/Shape_Keys#Relative_Shape_Keys"),		# range min
    ("bpy.types.ShapeKey.slider_max.",  "Animation/Techs/Shape/Shape_Keys#Relative_Shape_Keys"),	# range max
    ("bpy.types.ShapeKey.vertex_group",  "Animation/Techs/Shape/Shape_Keys#Relative_Shape_Keys"),	# vertex group
    ("bpy.types.ShapeKey.relative_key",  "Animation/Techs/Shape/Shape_Keys#Relative_Shape_Keys"),	# relative key

    # --- Shape Keys: Absolute ---									# Shape Keys: Absolute
    ("bpy.types.object.shape_key_retime",  "Animation/Techs/Shape/Shape_Keys#Absolute_Shape_Keys"),	# reset timing
    ("bpy.types.ShapeKey.name",  "Animation/Techs/Shape/Shape_Keys"),					# name: main operator
    ("bpy.types.ShapeKey.interpolation",  "Animation/Techs/Shape/Shape_Keys#Absolute_Shape_Keys"),	# interpolation
    ("bpy.types.Key.eval_time",  "Animation/Techs/Shape/Shape_Keys#Absolute_Shape_Keys"),		# evaluation time
    ("bpy.types.Key.slurph",  "Animation/Techs/Shape/Shape_Keys#Absolute_Shape_Keys"),			# slurph

30.06.13 Koilz.