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2018年6月29日 (金) 02:52時点における最新版
- Theeth brought up his custom transform orientation stuff. He's going to update his patch, then maybe commit in trunk.
- Glome has made a patch that renders the edges where halos intersect geometry in a soft way instead of a hard line. Brecht will review the code. The patch can be found here.
- Someone broke the function to create test UV checkerboard images.
- Ton brought up the concept of "render profiles," a system to globally control scene complexity for rendering. Basically be able to set global values (or limits) for subsurf level, curve level, percentage of particles to render, etc, and storing these settings in "profiles" (e.g. a fast render profile, a slow-yet-nice render profile, etc).
2.5 Project
- Work on 2.5 is progressing. Adding back the space editors might be possible soon. New code will be committed in a few days in the 2.5 branch for review.
- Kaito pointed out the existence of the wiki page for Blender2.5
- Bdiego got X11 support for the 2.5 branch to work correctly.
- We need a 64-bit windows dev
- There was a discussion on naming conventions; I believe the consensus was functions should be named MODULEPREFIX_[what it is]_[what it does] (e.g. WM_screen_getcontext) however that part of the conversation was a little confusing so I could be wrong.