利用者:Sculptorjim/Game Engine/Logic/Sensors/Property

提供: wiki
< 利用者:Sculptorjim‎ | Game Engine‎ | Logic‎ | Sensors
2018年6月29日 (金) 05:44時点におけるYamyam (トーク | 投稿記録)による版 (1版 をインポートしました)
(差分) ← 古い版 | 最新版 (差分) | 新しい版 → (差分)
移動先: 案内検索

Property Sensor

Property sensor

The Property sensor detects changes in the properties of its owner object.

See Sensor Common Options for common options.

Special Options
Property Evaluation

Evaluation Type

Specifies how the property will be evaluated against the value(s).
Changed
Sends a TRUE pulse as soon as the property value changes.
Interval
Sends a TRUE pulse when the Value of the property is between the Min and Max values of the sensor.
Not Equal
Sends a TRUE pulse when the property value differs from the Value in the sensor.
Equal
Sends a TRUE pulse when the property value matches the Value in the sensor.
Note the names of other properties can also be entered to compare properties.