Doc:2.6/Manual/Game Engine/Logic/Sensors/Collision
< Doc:2.6 | Manual | Game Engine | Logic | Sensors
Collision sensor
A Collision sensor works like a Touch sensor but can also filter by property or material. Only objects with the property/material with that name will generate a positive pulse upon collision. Leave blank for collision with any object.
See Sensor Common Options for common options.
Special Options:
- Pulse button
- Makes it sensible to other collisions even if it is still in touch with the object that triggered the last positive pulse.
- M/P button
- Toggles between material and property filtering.
Note about soft bodies
The Collision sensor can not detect collisions with soft bodies. This is a limitation in Bullet, the physics library used by the Game Engine.
|