Doc talk:Manual/Introduction/History
This history is great as far as it goes, but is short on details that even I know a little about. These include the attempt to fund Blender with sales of the Blender manual at one point and the C-key approach of selling advanced features only to people who paid extra, and an attempt to generate funds for development by selling the game engine.
I suppose this would be of interest to relatively few people now that Blender has been successfully turned into a Open Source project. But I think that it would be a great service to fully and accurately report the steps that finally freed Blender from its proprietary birthplace into a global Open Source project.
- Don’t know who could write this (except perhaps Ton and a few others – but I doubt they have time for this!), so…
- --Mont29 13:29, 1 April 2010 (UTC)