Doc:2.6/Manual/Game Engine/Logic/Sensors/Collision
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2013年7月31日 (水) 06:03時点におけるwiki>Kupomanによる版 (→Collision sensor)
Collision sensor
A Collision sensor works like a Touch sensor but can also filter by property or material. Only objects with the property/material with that name will generate a positive pulse upon collision. Leave blank for collision with any object.
See Sensor Common Options for common options.
Special Options:
- Pulse button
- Makes it sensible to other collisions even if it is still in touch with the object that triggered the last positive pulse.
- M/P button
- Toggles between material and property filtering.
Note about soft bodies
The Collision sensor can not detect collisions with soft bodies. This is a limitation in Bullet, the physics library used by the Game Engine.
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