Doc:2.6/Manual/Game Engine/Logic/Sensors/Property

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2014年6月20日 (金) 07:17時点におけるwiki>Lordlokiによる版 (Update for new evaluation types)
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Property Sensor

Property sensor

The Property sensor detects changes in the properties of its owner object.

See Sensor Common Options for common options.

Special Options
Property Evaluation

Evaluation Type

Specifies how the property will be evaluated against the value(s).
Greater Than
Sends a TRUE pulse when the property value is greater than the Value in the sensor.
Less Than
Sends a TRUE pulse when the property value is less than the Value in the sensor.
Changed
Sends a TRUE pulse as soon as the property value changes.
Interval
Sends a TRUE pulse when the Value of the property is between the Min and Max values of the sensor.
Not Equal
Sends a TRUE pulse when the property value differs from the Value in the sensor.
Equal
Sends a TRUE pulse when the property value matches the Value in the sensor.
Note the names of other properties can also be entered to compare properties.