Doc:2.6/Manual/Game Engine/Logic/Sensors/Property
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2014年6月20日 (金) 07:17時点におけるwiki>Lordlokiによる版 (Update for new evaluation types)
Property Sensor
The Property sensor detects changes in the properties of its owner object.
See Sensor Common Options for common options.
- Special Options
Evaluation Type
- Specifies how the property will be evaluated against the value(s).
- Greater Than
- Sends a TRUE pulse when the property value is greater than the Value in the sensor.
- Less Than
- Sends a TRUE pulse when the property value is less than the Value in the sensor.
- Changed
- Sends a TRUE pulse as soon as the property value changes.
- Interval
- Sends a TRUE pulse when the Value of the property is between the Min and Max values of the sensor.
- Not Equal
- Sends a TRUE pulse when the property value differs from the Value in the sensor.
- Equal
- Sends a TRUE pulse when the property value matches the Value in the sensor.
- Note the names of other properties can also be entered to compare properties.