Dev:Ref/Release Notes/2.66/Collada
< Dev:Ref | Release Notes | 2.66
2013年2月21日 (木) 04:55時点におけるwiki>Brechtによる版
目次
Blender 2.66: Collada
Exporter
- Added support for export of shape keys
Importer
- Added support for export of shape keys
- Option to use the X, Y or Z axis as up direction
- Improved import of Armatures
- Support for Armatures without enclosing root node (compatible with Maya)
- Units are automatically adjusted to the current scene
- Units can be inherited from the imported file
Note for Maya users
If you import armatures from Blender to Maya, then ensure that your unit system is set to meters, and take care that the joint sizes are set to the smallest possible value (0.01) Otherwise you get giant armatures and giant joints.
Known Issues / Workarounds
- Long running Import (seen with Sketchup files)
If an import contains really many objects (1000 and more) then the Importer can take a long time (in order of minutes)
- Leaf nodes have wrong orientation
Collada files which have been exported with "Export for Second Life" will have their leaf bones (the last bone of a chain) oriented towards the negative Y axis when imported back to Blender.