利用者:Ianwill/Wiki

提供: wiki
< 利用者:Ianwill
2016年12月18日 (日) 23:53時点におけるwiki>Ianwillによる版 (Draft)
(差分) ← 古い版 | 最新版 (差分) | 新しい版 → (差分)
移動先: 案内検索

Draft


START OF CONTENT FOR Dev:Doc/Projects

Blender 2.7x

Latest release: 2.78a.

Git master is still being updated very frequently -- everyday, basically, but the main focus is on fixing bugs.

For users, this is the latest version that can be used for production work, since 2.8 is still in very early stages.

More information...


MORE CONTENT FOR Dev:Doc/Projects

Blender 2.8

Version 2.8 will be a major update, with whole areas of Blender rewritten, similar to what happened with 2.5.

This project has been termed "The Workflow Release". The aim is to improve the user experience as it relates to workflow and pipeline.

A production-ready release of 2.8 won't be available for months, it's a huge undertaking.

More information...


START OF CONTENT FOR Dev:2.8/:

Blender 2.8: The Workflow Project

This is the main page about the 2.8 Project. Here we gather all the documentation produced about it and list the current tasks being worked on.

Version 2.8 will be a major update, with whole areas of Blender rewritten, similar to what happened with 2.5.

This project has been termed "The Workflow Release". The aim is to improve the user experience as it relates to workflow and pipeline.

A production-ready release of 2.8 won't be available for months, it's a huge undertaking.

Participate:

  • Proposals: for user proposals (concrete and well explained ideas)

Language and Library Version Upgrades

The min version requirements for code in Blender will be upgraded to newer versions, probably:

  • C: from C89 to C99
  • C++: from C++ 98 to C++ 11
  • OpenGL: from 2.1 to 3.3
  • Python: we're already reasonably up-to-date on Python 3.x

This affects which platforms will support 2.8, according to their support for C/C++ compilers and OpenGL, so developers always consider and discuss carefully when to upgrade and be able to benefit from newer features and better performance.

Subprojects

Assets Integration

Project to better integrate asset handling in Blender: design proposal, ongoing work and roadmap.

More information... on developer.blender.org


Layers

From Dalai on Layers and Beyond:

"The current layer system in Blender is showing its age. It’s been proved effective for simple scene organizations, but it lacks flexibility when organizing shots for more convoluted productions.
The layer system for Blender 2.8 will integrate workflow and drawing requirements. It will allow for organizing the scene for a specific task, and control how different set of objects are displayed."

Learn more:

Participate:

Developers: Dalai Felinto (dfelinto) (coordinator), Julian Eisel (severin)


Upgrading OpenGL

OpenGL 3.x brought many changes, deprecating a considerable portion of its API. Because of that, to upgrade from 2.1 to 3.3 there's a lot of code that we need to change in Blender.

More information...

(XXX move the snippet below to the above link and refactor that page)

OpenGL Immediate Mode Replacement

Learn more:

Participate:

Developers: Mike Erwin (merwin) (coordinator, main programmer), Dalai Felinto (dfelinto) and volunteers.

This recode task needs more volunteer coders. It's a good oportunity to start helping.


Viewport

Blender's viewport will benefit greatly from restructuring and a facelift, making use of modern OpenGL to greatly improve its real-time rendering performance for editing, previewing and exporting. Offering better workflow and user experience is the main objective.

More information...


PBR

Implementing Physically-Based Rendering (PBR) capabilities in the new viewport for high-quality real-time rendering is a fundamental step in modernizing Blender.

(XXX create a new page for this content below)

More information...

Clément Foucault developed an experimental GLSL PBR version of Blender. He is officially involved in this project to implement PBR for Blender 2.8.

Learn more:

Learn more about PBR (external links):

Participate:

Developers: Clément Foucault, dfelinto


References

Blender Developer Blog's articles about Blender 2.8 planning and development:

END OF CONTENT FOR Dev:2.8/


MORE CONTENT FOR Dev:Doc/Projects

Official Branches

Non trivial new features are usually developed on their own new branches. When finished, they may be approved and merged back into the master branch. Special versions of Blender, like the ones upgraded for Blender Institute movie productions, also have their own branches.

More information...


Scripts (needs update)

Python scripting is a very powerful feature in Blender, both for key functionality (the User Interface, for example) and for plugins that can greatly extend the program's capabilities.

More information...


START OF CONTENT FOR NEW PAGE Dev:Doc/Projects/Scripts

Official Pipeline and scripting projects:

  • BAM (Blender Asset Manager)
    Python script that extracts all .blend dependencies and puts it in a zip with new paths.
  • Attract
  • Flamenco
  • Etc etc.

Right side

END OF CONTENT FOR NEW PAGE Dev:Doc/Projects/Scripts


Summer of Code (needs update)


Archive (needs update)

Known TODOs (needs update)

Issues for (new) developers to work on are collected in wiki. It's known todo items, features or fixes that already have been approved to be worked on: