Doc talk:Manual/Render/Camera/Perspective
< Doc talk:Manual | Render
2009年3月1日 (日) 21:27時点におけるwiki>Mindronesによる版 (Doc talk:Manual/Render/Perspective moved to Doc talk:Manual/Render/Camera/Perspective: move to Camera/)
I think there is a mismatch in the two last sections ("orthographic render", and "isometric render"):
- First, the example for the ortho render seems to me to be in 30°, not in 45°, so there are sentences like "[…] and that the building is as deep as it is wide and high; if you measured the edges with a ruler, they would all be the same." and "[…] and that the camera is positioned perfectly off at a 45 degree angle to the object/building, and is rotated exactly 45 degrees to face the building. Thus, the near edge is aligned with the back edge (since the object is square)." that are quite wrong, but might be true for the isometric example;
- In a more general way, I think that isometric render is the only orthographic render that preserves real length on the three axes (iso-metric)…
So, I'm not an expert, but I think these last two parts might need some corrections…
--Mont29 14:44, 8 July 2008 (UTC)