Org:Institute/Open projects/OpenMovieProduction
scenes
Each scene is a directory of 'shots' (blend files).
These blend files contain...
- Animation for camera, characters and props
- Prop animation
- Camera animation
- An additional scene for compositing, referencing the scene containing animation.
These blend files will link to data...
- 'sets'
- 'chars' (proxy rigs)
- 'props' (only if they need to be animated)
- 'envs' (only if it needs to be animated in a way that interacts with the characters)
This directory does NOT contain any textures.
Example paths
/production/scenes/SceneNumber_SceneName/ShotNumber.blend
/production/scenes/01_intro/01.blend /production/scenes/01_intro/02.blend /production/scenes/01_intro/03.blend /production/scenes/02_rabbit/01.blend ... to scene 13
sets
Each set is a blend with a descriptive name, these can be used in multiple shorts. There will be around 20-40 sets, so descriptive names are ok, since they may be shared between shots.
These blend files contain...
- Landscape mesh and crass that fit in with linked in elements.
These blend files will link to data...
- 'mattes' - painted images and blend files
- 'envs' - tree's, rocks etc
This directory does NOT contain any textures.
Example Paths...
/production/sets/rabbit_house.blend /production/sets/rabbit_house.blend
props
This directory contains props to be animated in shots, (and in some cases used as a part of the environment)
This directory also contains a textures subdirectory.
Example Paths...
/production/props/apple.blend /production/props/walnut.blend
These blend files contain...
- Models (in groups)
These blend files will link to data...
- //textures
envs
This directory is similar to the props, It will contain static models than can be used in sets and in rare cases animated in the shots.
Example Paths...
/production/envs/tree_oak_01.blend /production/envs/tree_pine_03.blend
These blend files contain...
- Models (in groups)
These blend files will link to data...
- //textures
chars
This directory is similar to the props, It will contain rigged models than can be linked in as proxy's to the scenes shots.
Example Paths...
/production/chars/rabbit.blend /production/chars/chinchilla.blend
These blend files contain...
- Models (in groups)
These blend files will link to data...
- //textures
mattes
This directory contains finished matte paintings, this differ's from other directories in that images dont have to be in //textures
This dir can also contain blend files with sky-domes and matte paintings arranged on meshes.
Example Paths...
/production/mattes/skydome_afternoon.png /production/mattes/forest_interior.blend /production/mattes/textures/grass_tuft_01.png
This directory contains...
- Matte paintings (xcf and png files)
- Blend files with the backdrops applied to objects.
These blend files will link to data...
- //textures/ for use in blend files which are not final matte paintings for use externally.