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  • …with a dropper tool, similar to how many color pickers work in most image editors. This picker tool was usable for all name input fields.
    26キロバイト (4,588 語) - 2018年6月29日 (金) 04:45
  • …ect is recognized new type, and there is an editor belongs to it, then the editors icon is shown same as current object types .
    5キロバイト (804 語) - 2018年6月29日 (金) 02:51
  • …d who schedules this, leading to missed refreshes. A solution maybe to let editors tell the dependency graph which datablocks they expect to be evaluated, and
    9キロバイト (1,471 語) - 2018年6月29日 (金) 05:46
  • == [[Dev:2.5/Source/Development/Todo/Editors|Editors]] == * Capabilities of individual editors
    4キロバイト (488 語) - 2018年6月29日 (金) 03:43
  • * Changes such as selecting/renaming groups in anim editors don't affect bones. This was never meant to work, since "Group channels !=
    10キロバイト (1,338 語) - 2018年6月29日 (金) 04:46
  • * editors/armature/editarmature.c: envelope_bone_weighting should do something when d * editors/armature/meshlaplacian.c: heat_bone_weighting should do something when dgro
    13キロバイト (2,026 語) - 2018年6月29日 (金) 04:43
  • * Change the make_links (editors/object/object_relations.c) operator to show a menu with the properties that * Find out how UV/Image editor should track other editors or the active object when setting images or uv maps. See {{BugReport|33055}
    11キロバイト (1,622 語) - 2018年6月29日 (金) 03:43
  • …mpletion, shortcut conventions and other [[Dev:2.5/Source/Development/Todo/Editors#Text_Editor|todos]] for the text editor
    6キロバイト (848 語) - 2018年6月29日 (金) 06:08
  • …definitions don't handle cases for redraws of button values over multiple editors (like rna editor in outliner should reflect in properties window). Ton will * Global undo doesn't work with editing text. (also mentioned in Editors category) ({{BugReport|24543}})
    17キロバイト (2,423 語) - 2018年6月29日 (金) 03:43
  • …/Todo/GameEngine|Game Engine]] | [[Dev:2.5/Source/Development/Todo/Editors|Editors]] | [[Dev:2.5/Source/Development/Todo/Compatibility_Breaking|Breaking Backw
    826バイト (89 語) - 2018年6月29日 (金) 03:43
  • …hy in logic graphs is a typical limitation of the existing graphical logic editors. After reviewing some of the most popular graphical logic editors in the market and consulting with other Blender devs and users, we came up
    49キロバイト (8,377 語) - 2018年6月29日 (金) 03:43
  • …date the constraint (see <code>test_constraints()</code> in source/blender/editors/object/object_constraint.c).
    39キロバイト (6,190 語) - 2018年6月29日 (金) 03:43
  • …ability to set the step in Preferences. It's very common in CAD and CG 3d editors and often usable. Angle numbers are actual from 0.5 degree (maybe I'm wrong
    28キロバイト (4,604 語) - 2018年6月29日 (金) 05:47
  • …ss|I am writing this tutorial as I learn to work with Blender Areas/Spaces/Editors. Hopefully, this will make it easier for others to learn the same material. Blender starts with a single window which is divided into multiple spaces/editors/areas. Each of those spaces contains one or more regions.
    27キロバイト (4,005 語) - 2018年6月29日 (金) 05:52
  • …supposed to run fully local. It is not (should not) be aware of any other editors that are open, nor read data from it, nor access them to change data. The S
    2キロバイト (325 語) - 2018年6月29日 (金) 02:45
  • …OK as long as no UI stuff goes there (no OpenGL, drawing, windows, areas, editors, etc). Jean-Luc noted bmesh is a kernel, but Joseph pointed out this hadn'
    3キロバイト (495 語) - 2018年6月29日 (金) 02:51
  • * ton has new module windowmanager, new module editors and in editors you find screen, area, subarea, spacetypes (generic API) and the actual editors ipo/ image/ view3d/ action/ etc
    41キロバイト (6,722 語) - 2018年6月29日 (金) 02:52
  • * Work on 2.5 is progressing. Adding back the space editors might be possible soon. New code will be committed in a few days in the 2.
    1キロバイト (248 語) - 2018年6月29日 (金) 02:52
  • 1 ./source/blender/editors/screen/screendump.c:177: RNA_def_boolean(ot->srna, "full", 1, "Full S 2 ./source/blender/editors/screen/screendump.c:331: RNA_def_boolean(ot->srna, "full", 1, "Full S
    13キロバイト (1,900 語) - 2018年6月29日 (金) 03:44
  • …is almost done, constraints still need revision. Next target is action/nla editors. Animators from orange team were satisfied :-) Next issue is compatibility
    1キロバイト (169 語) - 2018年6月29日 (金) 02:47

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