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  • TrakEM2 is an analysis tool in Fiji (www.ini.uzh.ch/~acardona/trakem2.html), specifically designed …tructed meshes, even when they are exported. Therefore, when importing the mesh to Blender there is no need to rescale the .obj files so a scale factor of
    3キロバイト (487 語) - 2018年6月29日 (金) 06:06
  • …ok for high definition geometry that has protruded beyond the lowpoly base mesh. add specific geometry to your current mesh without having to destroy
    20キロバイト (3,298 語) - 2018年6月29日 (金) 02:53
  • …f rigs (i.e. make it easier to have setups where you can just click on the mesh to select parts of the rig) * [[User:Aligorith/Mesh_Modifier|Mesh Modifier]] <--- Implemented in 2.46 as MDef by Brecht
    8キロバイト (956 語) - 2018年6月29日 (金) 02:49
  • …ns when compute the flow line based on gradient projected over faces, this analysis avoid unnecessary calculation of intersections as much as possible. I am working on organize the code, and put the last pieces to compute the new mesh.
    8キロバイト (1,332 語) - 2018年6月29日 (金) 06:08
  • …s but have no support to draw? why can't we use vertex arrays? Is it the *mesh* thats legacy?) == Mesh Editing ==
    8キロバイト (1,276 語) - 2018年6月29日 (金) 05:49
  • ….g.. the mesh ones like mirror, or a smoothing modifier); Integration with mesh modifiers like subsurf via the 'derivedmesh' output (i.e. the polygonalized [[Image:Harmonic_coordinates.jpg|280px|thumb|right|A complex mesh deformed by a simpler one]]
    11キロバイト (1,750 語) - 2018年6月29日 (金) 02:51
  • …uettes and crease lines (both visible and hidden) on the basis of input 3D mesh data in the camera coordinate system. Feature edge detection represents a …inged edges that are bidirectional edges of a graph used for mesh topology analysis. The winged edges are then transformed into view edges that comprise a dat
    9キロバイト (1,336 語) - 2018年6月29日 (金) 06:07
  • *'''In Depth Analysis:''' [https://docs.google.com/document/d/1jBnLeqX2At0KjpDE3rSbOoppO4t9ONuiYX :4. On mesh shader editing
    21キロバイト (3,130 語) - 2018年6月29日 (金) 05:54
  • Competitive analysis 6. Basic Mesh Modelling
    12キロバイト (1,612 語) - 2018年6月29日 (金) 03:37
  • Second (part B), integration of Recast library (navigation mesh constructing toolset for games) means creating a tool with follows function * set parameters for navigation mesh generation process
    4キロバイト (596 語) - 2018年6月29日 (金) 04:37
  • The Bridge action allows you to create a mesh connecting two pieces of geometry, in other words bridging them. The bridge 1. The analysis of input data.
    6キロバイト (1,092 語) - 2018年6月29日 (金) 05:49
  • …verall topology of the input mesh, while maintaining good flow. The output mesh is then suitable for catmull-clark subdivision, sculpting, good deformation …the workflow, as artists don't have to worry too much about the underlying mesh structure of what they are modeling. Prototype models can be quickly develo
    7キロバイト (1,206 語) - 2018年6月29日 (金) 03:47
  • …ve to encode the semantic information of a mesh in a mathematical form and analysis them to find the result. Initial time and space optimization are done. Stil …r Bmesh] branch of Blender. It is choosen, because Bmesh representation of mesh gives certain benefits to implement the seam generation algorithm. Elubie i
    6キロバイト (1,038 語) - 2018年6月29日 (金) 04:44

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